Author: Tabris

  • The Map of Westeros

    The Map of Westeros

    While perusing the combat map of Westeros, you will come across tiles that are different from the usual resource tiles. Ruins, docks, and perhaps even Seats of Power. These are Points of Interest, special locations and tiles that will bring you and your allies benefits on your conquest for King’s Landing.

    Let us dive into a comprehensive guide about specific map tiles, Points of Interest, Territory Influence, what they have to offer, and how to take them for your gain.

    Table of Contents


    Tile Map

    The tile map, also known as the combat map, is where all of your Player vs Enemy (PvE) & Player vs Player (PvP) interactions will take place. Here you will find a garden of tiles and encounters for the taking.

    You can look up specific tiles, and encounters by making use of the Navigator. Tap the ‘search’ icon on the combat map. Select the type and level of tile you would like to find matches in a 100×100 area around your camera’s current position. Your camera will jump to the nearest match, and the tile will be highlighted.

    Every tile is protected by Tile Defenders and has a Durability amount.

    • Tile Defenders are one or more armies stationed to protect the tile. When you take over a tile, you can also station your army there to protect it.
    • Durability is the amount of Siege damage a tile can take before it is conquered. Siege type troops deal the most damage to Durability. Neutral resource tiles usually have extremely low Durability, but Points of Interest often have lots of durability.

    To conquer a tile you must defeat all Defenders before you can deal Siege damage to the tile’s Durability. Once Durability reaches 0, the tile can be conquered. If a tile is attacked but not conquered, a timer will show when the Defenders will return.

    Once you conquer a tile, you have protection for 3 minutes until it expires, after which enemy players can attempt to claim them.

    Conquering tiles may increase your food, wood, stone, and iron production as well as provide other benefits depending on the tile type. Resource tiles are among the most common tiles, alongside fields. These will grant resources over time once they become part of your territory, and are the best way to upgrade your Dragon’s Reign Level.

    When taking over a tile, you may find it color-coded. This indicates who owns the tile:

    Grey

    A player does not own these tiles.

    Green 

    You’ve claimed these tiles in battle, and you own them.

    Purple

    Your faction or a player in your faction owns these tiles. You can conquer tiles next to faction tiles, but take note. It’s best to be courteous to fellow Faction members and not claim tiles they are actively marching towards. Otherwise, you may end up becoming more of an enemy than a friend.

    Blue

    Your alliance or a player in your alliance owns these tiles. You can use these tiles to your advantage to move troops across the combat map.

    Red

    A rival faction owns these tiles and will actively harm your campaign to take over King’s Landing. Conquering these tiles will reduce your rival’s resource production, limit the mobility of their armies, and draw a line in the sand. Each enemy faction shows as Red on the combat map.

    Keep these colors in mind as you expand your influence.


    Territory Influence

    Your Territory Influence is the total number of tiles you can conquer. Increase your territory to expand your control.

    For every 100 Territory Influence points you obtain, your tile capacity will increase by 1. Throughout a campaign, you will earn 100 Territory Influence every 24 hours. You can earn Territory in other ways as well, either by completing Chapter Quests or Campaign Stages.

    Additionally, some Campaign Stages provide temporary boosts—such as increased tile cap or cheaper troops—which are not part of your rewards or Influence, but still affect your total tile capacity.

    To view the tiles you have conquered, tap the tile icon next to your profile photo on the combat map. Here you can easily abandon tiles based on level.


    Encounters

    While perusing upon the Tile Map, you may come across some strange Encounters.  These are non-player enemies that you can defeat to gain unique and valuable rewards and potentially use to progress through certain active Events.

    Hunting uses Resolve, a special energy that regenerates over time. You do not need to be connected to a tile to attack an encounter and defeating an encounter will not grant you ownership of that tile.

    Take note, some encounters might take multiple armies to bring down!

    Wild Dragon encounters are a primary source of Breedmarks, items used to progress your dragon’s Habits. You can read more about Habits in our Dragon Guide.

    Remember, each breed of Wild Dragon drops a specific Breedmark, and will have a weakness to a specific breed, so be sure to prepare!


    Impassable Tiles

    You may notice as you continue your journey through the nine kingdoms that some tiles cannot be claimed, and can only be pathed across when marching toward a different tile.

    These are Impassable Tiles. Far too dangerous for even a Dragon to attempt to claim. After all, if you were to fall in battle, it would be extraordinarily difficult to bring you home. Mountains, Water, Cliffs, and specific natural landmarks are exempt from being claimed.

    But, if you would like to pass across those mountains anyhow, how would you do it? This is where you can find Strategic Tiles. These are Points of Interest that allow for exploration and movement across the map. Keep an eye out for Docks that cross water, and Tunnels that go through mountains. Note that you will have to take both sides of the crossing to move through!

    Ruins, Towns & Castles

    Ruins act as a personal garrison point once conquered. Much like regular tiles, you will be able to claim it once you defeat the non-player defenders and reduce the durability to zero.

    With a garrison come many benefits. Not only are you able to change troop types and adjust dragon lane assignments, but you also have the following benefits:

    • Armies will march faster from your Stronghold when sent to a garrison.
    • Armies reinforce faster while at a garrison.
    • Garrisoned armies return to the ruin when recalled or defeated, not your Stronghold.

    Towns and Castles will also act as a garrison point once conquered. Unlike Ruins which act as a personal garrison, Towns and Castles are owned by the faction and enable all members of the faction to garrison armies in said point of interest. These act as rally points for invasion or defense of a region.

    High-level Castles can provide more garrison slots for your factions’ armies. From level 1 – 3, a Castle can host two armies, and level 4+, a Castle can host up to three armies.

    Take note! All Points of Interest no matter the size will only provide 1 army worth of experience.

    Train your combat abilities on these Points of Interest, as they will behave similarly to Seats of Power.


    Seats of Power

    When you first join the fray, you can choose one out of three factions: North, Central & South. This will indicate where you begin your journey, and who your direct foes will be, as well as your potential allies.

    Unlike Alliances, the Factions you join are not permanent, and will restart at the beginning of each Reign.

    Within these three factions lie 9 Kingdoms with a ruling House and associated Seat Capital, the ultimate Seats of Power.

    KingdomHouseCapitalRegions
    DorneMartellSunspear15
    The CrownlandsTargaryenKings Landing &
    Dragonstone
    6
    The Iron IslandsGreyjoyPyke3
    The NorthStarkWinterfell15
    The ReachHightowersOldtown20
    The RiverlandsStrong
    Tully
    Harrenhal & Riverrun9
    The StormlandsBaratheonStorm’s End12
    The ValeArrynThe Eyrie9
    The WesterlandsLannisterCasterly Rock10

    Each Kingdom is divided into regions that are owned and managed by smaller families underneath the great houses. This is where the true battle begins, as claiming the Seat of Power in a region claims the entire region for your Faction, and prevents enemies from relocating into the region. This is key to improving your strategic influence for Capitals, and in turn, that Kingdom.

    Seats of Power are heavily defended and have high Durability, requiring well-coordinated attacks with allies to conquer. When a faction conquers a Seat of Power, they control the region, blocking enemy relocations and providing defensive bonuses to faction-owned tiles in the area.


    Conquering Points of Interest

    Each location presents different challenges. Consider the terrain, distance from Towns or Castles, and the presence of rival players as you coordinate with your faction.

    Secure nearby bases

    Conquer nearby Ruins, Towns, or Castles and use them as garrisons to quickly replenish troops.

    Relocate your Stronghold

    The closer you are, the faster you can reinforce your armies, and rotate in new dragons.

    Coordinate your Strategy

    Plan the time of your attack, as once the battle starts you will need to secure the Point of Interest before the non-player defenders replenish.

    Assemble your Forces

    Gather at a connected tiles with at least one army to combat the defenders and one siege army to reduce durability.

    Clear Defenders

    Defeat defenders before deploying siege armies; otherwise, you might suffer a heavy loss.

  • A Guide to Dragons

    A Guide to Dragons

    With care and patience, these relics shall yield a dragon to soar at your side.” – Elder Angar

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    In today’s guide, we will be diving into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms.

    Table of Contents


    Hatchery

    The Hatchery is where you can claim Dragon Relics – relics of Rare, Epic, and Legendary rarities that are used to hatch new dragons and increase that dragon’s Star Rank.

    Star Rank is your dragon’s Star level that will be retained between campaigns. The higher Star Rank your dragon is, the better stats they will receive.

    Chests can be opened by DragonboneDragonglass, or Dragonfire Keys. Keys can be collected from completing Chapter Quests, completing personal and faction objectives in Campaign Stages, and limited-time activities. While Dragonbone Keys are more plentiful, other valuable keys will appear as potential rewards.

    To access the Hatchery and open a Dragon Chest, tap the Dragon Egg icon in the bottom right-hand corner of the tile map.


    Abilities

    If you need a refresher from our Stronghold Guide, the Dragon Pit is where you can view the dragons you have collected from the Hatchery.

    While here, you may see that each of your Dragons will have a unique ‘Command‘. These are special abilities that dragons can use during combat, which have a chance to activate each round during combat.

    A dragon’s Command is unique to each dragon and defines its core battlefield ability. A dragon’s overall power is influenced by its Star Rank and the number of Dragon Relics you’ve collected for that specific dragon.

    In addition to their Command, dragons can unlock Habits — powerful passive abilities that can be unlocked through a Dragons Star Rank and upgraded through Breedmarks and Rarity Cores, further boosting their effectiveness in battle.

    Both Breedmarks and Rarity Cores are needed to upgrade habits, and each is dictated by the dragon’s Breed and Rarity. Rarity Cores and Breedmarks can be earned through various rewards, offers, and chests. You can view these currencies within the Dragon Pit.

    Take note, once a Habit is upgraded, it will be a permanent addition to your Dragon, and will persist throughout the next reign.


    Reign Level

    In both the Dragon Pit and Army Builder, you’ll see your dragon’s Reign Level. Reign Level reflects your dragon’s current level during a campaign.

    As your dragon gains experience and levels up, their max army size and combat stats (Strength, Instincts, Intelligence, and Initiative) increase–making them and their army more powerful. 

    If you’re falling behind, you can always increase your dragon’s reign level by feeding them Meat! You can collect meat through events, chapter quests, stages, and by defeating enemies on the tile map. Feed your dragon by tapping the meat icon within the Dragon Pit.

    While there’s no level requirement to attack specific tile levels, stronger dragons are better suited for tougher enemies. Higher Reign Level dragons give you a better chance at conquering higher-level tiles and defenders. 

    Be Warned! A level 3 resource could have level 7 tile defenders. Make sure to take note of your Dragon’s Reign Level and the tile defender level before attempting to take over a tile.

    Note, unlike Star Rank, your dragon’s Reign Level restarts at the start of each new reign.


    Troop Affinity & Troop Type Advantage

    In the Army Builder, you’ll encounter two important systems that impact combat: Affinity and Troop Type Advantage.

    Affinity is a trait assigned to each dragon for each of the five troop types (Cavalry, Shieldbearers, Archers, Spearmen, and Siege). It determines how well a dragon pairs with a specific troop type.

    • Positive Affinity: Increases the dragon’s combat stats and boosts siege damage dealt.
    • Neutral Affinity: No effect on the dragon’s stats or siege damage.
    • Negative Affinity: Reduces the dragon’s combat stats and siege damage dealt.

    Choosing troops that align with a dragon’s Positive Affinity can significantly improve performance, especially in siege-focused encounters.

    Troop Type Advantage is a system that determines how different troop types perform against one another in battle:

    • Cavalry > Shieldbearers
    • Shieldbearers > Archers
    • Archers > Spearmen
    • Spearmen > Cavalry
    • Siege troops are weak to all troop types but deal increased damage to Durability, a stat found at specific Points of Interest.

    Troop Advantage affects your army’s damage output in combat:

    • Advantage: Your army deals more damage, and the enemy deals less.
    • Neutral: No impact on damage dealt or taken.
    • Disadvantage: Your army deals less damage, and the enemy deals more.

    To build an effective army, be sure to pick troop types strategically for Troop Advantage, and pair them with dragons that have Positive Affinity for those troops. This combination maximizes both dragon effectiveness and army performance.

    You can create custom formations of your dragons, regardless of whether your dragon is assigned to a different army or if their health or stamina is depleted, by tapping the ‘Army Formations’ tab. Use these formations to quickly swap between different army configurations, without the hassle of manually reforming an army.

    For more details on Durability and Points of Interest, check out our Map of Westeros Guide!


    Dragon Breed

    A dragon’s Breed is how we sort dragons by their specific abilities. Breeds do not determine what a dragon’s Troop Affinity is. But they do determine the type of Breedmarks you will need to upgrade a dragon’s Habits.

    Champion: The All-Purpose Protectors

    Primary Role

    Suppressor 

    Damage Profile

    Mixed (all types represented) 

    Primary Stat

    Varied

    Champions are the most adaptable dragons in the skies, capable of filling almost any role depending on the situation. Though their damage types and specialities vary widely, they all share a focus on reducing enemy threat through dampening attacks, weakening foes, or strengthening allies to endure more. Champions offer flexibility, making them ideal core units in teams that need balance, resilience, and a touch of everything.

    Hunter: The Pressure Dealers

    Primary Role

    Debuffer 

    Damage Profile

    Fire-focused, with some Physical 

    Primary Stat

    Intelligence

    Hunters excel at dismantling enemies over time. They rely on powerful fire attacks and debilitating effects to keep foes off balance, lowering enemy defenses, slowing their reactions, or reducing their offensive power. These dragons don’t just hit hard, they make sure their enemies stay vulnerable. Whether picking apart enemies from a distance or disrupting key threats, Hunters thrive when they’re making others weaker.

    Sentinel: The Tactical Support Core

    Primary Role

    Buffer

    Damage Profile

    Tactical-focused, with some Fire 

    Primary Stat

    Instincts

    Sentinels are strategic specialists who uplift their allies while chipping away at foes with calculated strikes. Masters of Tactical damage, they bring strong support through healing, buffs, and battlefield control. Whether boosting ally strength, accelerating recovery, or softening the enemy for a clean finish, Sentinels turn the tide of battle not by brute force, but by enabling everyone else to shine.

    Warriors: The Frontline Offense

    Primary Role

    Enhancer 

    Damage Profile

    Physical-focused, with some Tactical 

    Primary Stat

    Strength

    Warriors dominate the battlefield through sheer power and momentum. Focused on physical damage, they also empower their team to hit harder and more effectively. These dragons aren’t just damage dealers, they amplify the entire army’s offensive potential. Whether smashing through enemies or strengthening allies’ attacks, Warriors ensure that battles are short, brutal, and in their favor. Remember to strategically place your dragons in places that will best suit their breed. This will lead to far better outcomes while taking over Points of Interest.