Author: Tabris

  • Smoketail – The Veilflame

    Smoketail – The Veilflame

    Smoketail, the Veilflame, has transcended the simple art of concealment. No longer content to shroud battlefields in smoke, she weaves entire illusions—phantom valleys, false armies, ghostly cries—to unmake her foes before the fight begins.

    When Lord Wendryn’s host marched on Hornwood, they found the land twisted by visions: familiar woods turned to ash, kin whispered from the trees, and every path led only to confusion and fire. None who entered emerged unchanged. Smoketail does not roar—she unravels. Her illusions beguile, her smoke deceives, and those caught within rarely know truth from trap until it’s too late.

    This Dragon is only available to claim upon entering the campaign: The Dragons Divide!


    Gameplay Details

    Smoketail is a dangerous Epic Hunter who specializes in dismantling compromised enemies, having a particular taste for Champion dragons. 

    Her kit blends steady Fire damage with self-preservation. Smoketail excels at identifying Weakened prey, suppressing their Tactical and Fire output, and reducing key stats before finishing them off with Fire damage and a devastating anti-Champion payoff. 

    Smoketail thrives in teams that can help spread Weakened or otherwise soften key enemy targets for her to exploit. She is strongest against lineups that depend on Champions, as she can turn those resilient threats into liabilities over time. Smoketail fills the role of an anti-Champion Fire predator, a survivalist dragon that uses selective punishment to unravel enemy armies.


    Abilities

    Take note of the following Commands and Habits and use them to your advantage!

    Command: Hunter’s Wrath

    • At Level 16+ and deployed in the Vanguard:
    • Increase your Fire Damage Dealt.
    • Increase the Strength and Initiative of the ally deployed in the Right Flank.

    Habits

    Habit 1: Ashen Phantom

    • At the start of each round, reduce the Tactical & Fire Damage dealt a percentage of all enemies afflicted with Weakened until the end of the round. If the enemy is a champion, increase the effect. 

    Habit 2: Ember Snare

    • Each Round: Chance to reduce the Initiative and Intelligence (enhanced by Instincts) and afflict Burn on 1 Enemy in any lane for 2 rounds (prioritizes the Left Flank). Burn deals Fire Damage to the target each round 

    Habit 3: Unraveled

    • At the start of each round, for each enemy that is Weakened, reduce the Intelligence, Instincts, and Initiative (enhanced by INT) by 3 enemies in any lane until the end of the round. If the Weakened enemy is a Champion, increase this effect. 

    Habit 4: Backdraft

    • At the start of combat, increase the Fire Damage Received of 1 opposing enemy.

    Habit 5: Champion’s Scourge

    Veilflame gains:

    • Rounds 3, 6, 9: Deal Fire Damage to 3 enemies in any lane. Triple this damage vs enemy Champions.

    Affinities

    • Cavalry: Neutral
    • Shields: Neutral
    • Archers: Neutral
    • Siege: Neutral

    Stat Ratings

    • Strength: Average
    • Intelligence: High
    • Instincts: Low
    • Speed: Average
    • March Speed: Moderate

    The Dragon Pit

    Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!

  • Meleys – The Red Queen

    Meleys – The Red Queen

    Meleys, the splendid Red Queen, is a marvel of scarlet scales and copper-bright horns, a dragon whose beauty is matched only by her ferocity. Once ridden by Princess Alyssa Targaryen and later by Princess Rhaenys Targaryen, she is famed as one of the swiftest dragons ever to take wing, able to outpace even mightier beasts through sheer grace and speed. In the sky, Meleys is not merely fast—she is regal, exacting, and terrifyingly difficult to answer once she has chosen her prey.

    As a dragon of House Targaryen, Meleys embodies nobility sharpened into violence. She does not descend as a lumbering force of ruin, but as a queen of the air whose strikes come sudden and precise, opening wounds that only deepen with time. Where the Red Queen flies, the tempo of battle bends around her, and those she marks soon find themselves too slow, too exposed, and too late to escape.

    This Dragon is only available to claim upon entering the campaign: The Dragons Divide!


    Gameplay Details

    Meleys is a high-tempo Physical predator with a taste for fast dragons. Through Laceration, she drags quick dragons out of tempo, suppressing their Initiative, and converting those marks into escalating kill pressure. She follows quickly with increased Physical Damage Received, and eventual Vulnerable application to decimate her foes. She excels in aggressive compositions that want to seize momentum early and collapse targets before they can recover. Watch out for her big power spikes starting in round 3!

    When playing with Meleys

    • Hunt the enemy’s fastest dragon.
      • Meleys is built to suppress high-Initiative targets and throw off enemy tempo.
    • Reapply pressure to marked enemies.
      • Laceration becomes much more dangerous when followed by repeated attacks.

    Abilities

    Take note of the following Commands and Habits and use them to your advantage!

    Command: Scarlet Strike

    Odd-numbered Rounds:

    • Deal Physical Damage to the enemy with the highest Initiative. Additionally, afflict the target with 1 stack of Laceration (Max 10 stacks).

    Each stack of Laceration reduces the target’s Initiative (enhanced by Strength).

    Habits

    Habit 1: Royal Rend

    • Scarlet Strike Gains.
    • If the target of Scarlet Strike is afflicted with Bleed, there is a chance to afflict them with Vulnerable for 2 rounds.
    • Otherwise, there is a chance to increase their Physical Damage Received for 2 rounds and apply an additional stack of Laceration.

    Habit 2: Nimble Resilience

    • Start of Combat: Reduce your Damage Received and increase your Initiative until the end of combat.

    Habit 3: Queen’s Vengeance

    • Each Round: There is a chance to apply Reflect to yourself for 1 round. If successfully applied, Meleys will Reflect each Basic Attack dealt against her this round. 
    • Reflect causes each instance of a Basic Attack against the target to be split between the original target and the source of the attack. Each target’s mitigation stats will affect the final damage they take.

    Habit 4: Brisk Might

    • Start of Combat: Increase the Strength and Initiative (enhanced by Intelligence) of the ally with the highest Strength.

    Habit 5: The Red Queen

    • Rounds 3, 6, 9: Deal Physical Damage to 3 enemies in any lane. 
    • Additionally, there is a chance to afflict 1 stack of Laceration on the targets. 
    • Enemies afflicted with Bleed receive an extra stack of Laceration.

    Affinities

    • Spears: Neutral
    • Cavalry: Positive
    • Shields: Neutral
    • Archers: Positive
    • Siege: Negative

    Stat Ratings

    • Strength: Very High
    • Intelligence: Extremely Low
    • Instincts: Low
    • Initiative: Very High
    • March Speed: Very Fast

    The Dragon Pit

    Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!

  • The Dragon Pit – SEPTEMBER 2026

    The Dragon Pit – SEPTEMBER 2026

    Learn more about the Abilities, Habits and Commands of specific dragons! Scroll down to browse our available guides, or use the index below to jump to a specific guide.

    Jump to Section


    Meleys – The Red Queen


    Moondancer – The Silver Blade


    Sheepstealer – The Brown Terror


    Smoketail – The Veilflame



    Starshower – The Wishkeeper


    Sunfyre – The Golden


    Tairax – The Moonlit Stalker


    Tessarion – The Blue Queen


    Vhagar – Legend Made Flesh


    Vermithor – The Bronze Fury


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!

  • The Kingswood Hunt – September Special Event

    The Kingswood Hunt – September Special Event

    The White Stag walks the Kingswood once more, and only the boldest hunters will claim it.

    This September 17th through 23rd, Game of Thrones: Dragonfire players can take part in the Kingswood Hunt. 

    Read on to learn more about this limited time event!

    Enter The Kingswood

    The Kingswood has always been a place where kings go to prove themselves, and where the realm reads its fortunes in blood and antler. Yet the old woodsfolk know the White Stag for what it is: a creature of the wood as old as the First Men, said to appear only to those the gods would mark. 

    When it stepped from the trees to stand before a young princess, silent and unafraid, some named it an omen of the crown to come. To hunt such a beast is to court a sign older than House Targaryen itself…

    The Hunt is on

    Players can take part in the Kingswood Hunt by visiting the ‘Events’ panel and selecting ‘The Kingswood’. 

    • Earn points by hunting White Stag Encounters 

    Hunting uses Resolve, a special energy that regenerates over time. It can also be refreshed daily using Gold.

    • You do not need tile adjacency to attack a White Stag. 
    • Unlike normal tile Defenders, defeating Encounters does not grant tile ownership, but does free the tile for future use.

    Stags can deal powerful physical damage with their Crowned Decree ability, as well as stagger opponents. Mind the horns!

    Crowned Decree

    35% chance to deal 125% Physical damage to the enemy in the same lane. If successful, 30% chance to Stagger the enemy for 1 Round.

    Join Our Community

    Be sure to join the Official Discord Community to discuss your strategy with other dragonriders.

    Happy Hunting!

  • Vhagar – Legend Made Flesh

    Vhagar – Legend Made Flesh

    Vhagar, named for a god of Old Valyria, is less a dragon than a living monument to conquest. Bronze and immense beyond easy measure, she is history made flesh and given wings, a beast whose shadow has fallen across the founding of dynasties and the ruin of kingdoms alike. Under Queen Visenya she burned her path through Aegon’s Conquest, helping forge the Targaryen realm in flame, fear, and absolute submission.

    To speak her name is to invoke more than size or age. Vhagar is the weight of memory itself—the oldest and greatest dragon of her age, a creature whose breath can alter the fate of kingdoms and whose wings cast doom over all beneath them. She is not merely legendary; she is one of the legends by which all other dragons are measured.


    Gameplay Details

    Vhagar is a towering guardian who forces enemy attention, absorbs punishment, and steadily becomes harder to dislodge as battle continues. Her kit centers around Taunt which forces enemies to focus their basic attacks towards her. Her potent damage mitigation allows her to absorb those extra hits that would otherwise hurt her allies. In her final star, she gains a new stacking buff, bulwark, that both enhances her ability to sustain damage and deal it.

    She performs best when she has time to stack bulwark, endure repeated attacks, and create favorable conditions for her team to win the damage race. Vhagar does best when paired with potent damage dealers that lack a defensive skill set. They can do what they do best, while Vhagar draws the enemy’s attention in her direction.

    When playing with Vhagar

    • Embrace the frontline role
      • Vhagar creates value by drawing attacks, surviving them, and controlling enemy focus
    • Capitalize on her setup effects
      • Her vulnerability and damage amplification tools help allies secure priority kills
    • Play for long fights
      • The longer Vhagar survives, the more dangerous and durable she becomes through Bulwark.

    Abilities

    Vhagar performs best in sustained fights where she has time to stack bulwark, endure repeated attacks, and create favorable conditions for her team to win the damage race. Take note of the following Commands and Habits and use them to your advantage!

    Command: Fiery Bonds

    Each Round

    • Chance to Taunt 3 enemies in any lane for 2 rounds. This chance is increased if the target is afflicted with Burn.

    Even-numbered Rounds

    • Deal Physical Damage to 1 enemy within adjacency.

    Habits

    Habit 1: Ancestral Shield

    • Start of Round 1: Reduce your Physical Damage Received (All) and Tactical Damage Received for 3 rounds.
    • Start of Round 4: Increase your Recovery Received until the end of combat.

    Habit 2: Battle Leader

    • Start of Combat: Increase the Physical Damage Dealt (Commands & Habits) of 1 ally in any lane until the end of combat (prioritizes Right Flank).

    Habit 3: Eclipse Cover

    • Each Round: Chance to grant Advantage to the ally with the most troops and afflict Weakened on the enemy with the most troops. Each effect lasts for 2 rounds.
    • Advantage increases the target’s Damage Dealt.
    • Weakened reduces the target’s Damage Dealt.

    Habit 4: Blazing Onslaught

    • Start of Round 1: Increase the Fire Damage Received of 1 enemy in any lane (prioritizes Left Flank) and the Physical Damage Received of 1 enemy in any lane (prioritizes Right Flank). Each effect lasts for 3 rounds.

    Habit 5: Skyward Titan

    • Each Round: Chance to gain 1 stack of Bulwark (Max 5 stacks) until the end of combat.
    • Each stack of Bulwark increases your Strength and reduces your Physical Damage Received and Tactical Damage Received.
    • The first time you have 3 or more stacks of Bulwark at the start of your turn, deal Physical Damage to 1 enemy in the same lane.

    Affinities

    • Spears: Neutral
    • Cavalry: Neutral

    The Dragon Pit

    Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!

  • Season 3 Celebration | House of the Dragon

    Season 3 Celebration | House of the Dragon

    Season 3 of House of the Dragon may be over, but you can continue celebrating now through August 24th with a limited time Season 3 Finale Chest and Event!

    If you missed out on this season’s dragon releases, now is your best time to collect them! 

    Head over to the hatchery before these dragons fly away again…

    After watching new episodes of House of the Dragon, Game of Thrones: Dragonfire players get to jump into the world of Westeros themselves.  Let’s look back on a few of our favorite epic moments and storylines that played out in the game this season!

    Battle of the Gullet

    The Battle of the Gullet spilled from sea to shore as Triarchy forces pressed the attack. Players had to hunt Triarchy Invaders and do their part to repel the assault!

    Sheepstealer’s Feast

    Sheepstealer yields to no command, yet even wild things may choose to trust…

    The Witch’s Visions

    They say a witch holds Harrenhall in her thrall. Her whispers twist men’s minds, and her visions bleed into the waking world… From the cursed depths of Harrenhal’s visions came the Black Goat, a monstrous omen glimpsed by Ulf and Daemon as the castle’s dark influence takes hold.

    Black Queen’s Return

    With dragons overhead and rival banners burning below, the enemy must  be driven back before the battle consumes the realm!

    Players conquered tiles in Rhaenyra’s name to help restore the Black Queen’s rule.

    Tessarion’s Tribute

    Tessarion grows restless as war calls Daeron skyward. Players rallied to strengthen her for the battles to come!

    Sea Snake’s Legacy

    Corlys has survived the sea and the fire of war. Now he must secure Rhaenyra’s council, Driftmark’s future, and his own legacy.

    Raise the Watch

    With the Gold Cloaks gone and King’s Landing slipping into lawlessness, players were enlisted to help hunt outlaws and raise a new watch to restore order.

    Dreamer’s Curse

    Dreams coil like dragons beneath the skin of the realm. Helaena’s words fall soft as ash—yet those who listen, tremble.

    Flames of Tumbleton

    The banners of Oldtown blot the skies in Tumbleton. Ormund Hightower’s soldiers took shelter here, forcing themselves into the homes of the very people they claimed to protect. Armed, entrenched, and loyal to Oldtown, these occupiers had to be driven out before the town was lost from within.

    Moondancer Rising

    Moondancer rose as Baela proved she was no mere follower.

    Prince of Ruin

    At Harrenhal, a mother’s mission curdled into desperation as Aemond grew more dangerous…

    Battle of Tumbleton

    Black and Green forces collide as betrayal turns the battlefield into chaos. Hunt both armies and restore order from the ashes.

    The Promised Prince

    Denied a crown, Rhaenyra seized her destiny in blood and fire, declaring herself the promise meant to save the realm.

    Players who link their HBO Max account to Game of Thrones: Dragonfire can earn the following in-game rewards based on how many Season 3 episodes watched:

    • Episode 1 — 3 Standard Keys
    • Episode 2 — 250 Gold
    • Episode 3 — 1,000 Dragon Food
    • Episode 4 — 2,000 Runic Fragments
    • Episode 5 — 2,000 Amplifier Seals
    • Episode 6 — 1,000 Valyrian Tablets
    • Episode 7 — 500 Dragonlord Scrolls
    • Episode 8 — 1 Premium Key

    In addition, watching all episodes of House of the Dragon Season 3 unlocks the dragon Caraxes.

    The Watch-Along Event runs June 22, 2026 through October 1, 2026, so there’s still time! 

  • Sheepstealer – The Brown Terror

    Sheepstealer – The Brown Terror

    Sheepstealer is no courtly dragon, no jewel of the pit, and no creature shaped by chains or ceremony. Brown as mud, smoke, and old earth, he haunts the high lonely places, descending without warning to seize sheep from the fields and vanish again into the wild. Generations of shepherds learned to scan the skies not for storms, but for the ragged shadow of his wings.

    Untamed for years and wary of men, Sheepstealer is a dragon of hunger, impulse, and endurance. He does not seek glory, nor does he answer easily to command. Yet beneath his rough hide burns an ancient will: stubborn, suspicious, and impossible to break


    Gameplay Details

    Sheepstealer is a predatory fire damage dealer who excels at isolating and picking on a single target. By marking enemies as prey, he reduces their ability to recover and punishes teams that rely on it. Sheepstealer builds power over long engagements by converting enemy healing into increased damage dealing and self-recovery.

    He thrives in fights where he can consistently pressure a single enemy and snowball his advantage, becoming increasingly dangerous as his prey weakens or receives support.

    When playing with Sheepstealer

    • Focus down a single target
      • Marking and repeatedly attacking prey maximizes his damage and scaling.
    • Punish enemy sustain
      • Sheepstealer is strongest against teams that rely on Recovery effects.
    • Play for snowball pressure
      • As stacks build, his damage and sustain increase significantly.

    Abilities

    Sheepstealer is a predatory Fire damage dealer who excels at isolating and picking on a single target. Take note of the following Commands and Habits and use them to your advantage!

    Command: Wild Hunt

    Prey reduces the target’s Recovery Received.

    Each Round

    • If you do not have a Prey, there is a chance to mark 1 enemy as Prey for 3 rounds (prioritizes an enemy that received Recovery within the last round).

    Rounds 1, 4, 7, 10

    • Deal Fire Damage to 1 enemy in any lane (prioritizes your Prey). Damage is doubled when targeting your Prey.

    Habits

    Habit 1: Stolen Flock

    • Start of Combat: Increase your Fire Damage Dealt when battling non-player armies at Food Tiles and when battling Encounters vs Beasts.
    • Each Round: Chance to gain 1 stack of Stolen Flock (Max N stacks).
    • Whenever your Prey receives Recovery: Gain 1 stack of Stolen Flock (Max N stacks).
    • Each stack of Stolen Flock increases your Fire Damage Dealt until the end of combat.

    Habit 2: Dragon’s Cunning

    • Start of Combat: Increase your Intelligence and reduce the Instincts (enhanced by Initiative) of 2 enemies within adjacency until the end of combat.

    Habit 3: Baited Kill

    • Each Round: Chance to afflict your Prey with Vulnerable. This chance is doubled if the target received Recovery within the last round.
    • Each Round: If your Prey is above 50% Troop Capacity, chance to Cleanse yourself of 1 Negative effect that reduces your Damage Dealt (only vs effects applied by enemies).

    Habit 4: Wary Beast

    • Start of Combat: Reduce the Recovery Received of 3 enemies in any lane until the end of combat.
    • Start of Each Round: If your Prey is above 50% Troop Capacity, gain Evade for 1 round.

    Habit 5: Savage Claim

    • Wild Hunt gains
    • Each Round: If you have a Prey, deal Fire Damage to them and apply Recovery (enhanced by Intelligence) to yourself. If your Prey received Recovery within the last round, triple the Damage and Recovery.

    Affinities

    • Spears: Neutral
    • Shields: Neutral
    • Siege: Neutral

    The Dragon Pit

    Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!

  • Moondancer – The Silver Blade

    Moondancer – The Silver Blade

    Moondancer is slender, swift, and silver-green, a dragon of quick turns and flashing wings, more blade than hammer in the open sky. Though young and smaller than the great war-dragons of the age, she moves with a grace that makes size seem a crude and clumsy thing.

    With Baela Targaryen upon her back, Moondancer is courage given form: bold, bright, and unwilling to yield before greater shadows. She does not conquer through dread alone, but through speed, daring, and the fierce devotion between rider and dragon. Where Moondancer flies, youth itself becomes a weapon: reckless, radiant, and impossible to ignore.

    Gameplay Details

    Moondancer is a Legendary Warrior who builds momentum over time, becoming increasingly difficult to kill while applying sustained pressure to multiple enemies. She pairs up with an allied Sentinel, generating Rising Tide stacks whenever this ally deals Tactical damage or applies recovery. She reduces incoming damage with each stack and ramps into a powerful physical damage dealer and resilient late-game force.

    Moondancer excels in extended fights where she can safely build stacks and leverage her durability and scaling damage.

    When playing with Moondancer

    Protect early & Scale Later

    • Keep her alive so she can build Rising Tide and take over the fight  

    Pair with Sentinel Ally to maximize stack generation

    • Faster stack generation leads to stronger mid and late-game pressure  

    Abilities

    By generating Rising Tide stacks coordinating with a Sentinel ally, Moondancer reduces incoming damage and ramps into a powerful late-game state. Take note of the following Commands and Habits and use them to your advantage!

    Command: Moondancer

    Round 1

    Grant Crescent Blade to 1 other ally Sentinel until the end of battle. Whenever the target deals Tactical Damage or applies Recovery, there is a chance for Moondancer to gain 1 stack of Rising Tide (Max 8 stacks). This effect cannot trigger more than once per round.  

    Each stack of Rising Tide reduces Moondancer’s Damage Received.

    Even-numbered Rounds

    Deal Physical Damage to 2 enemies within adjacency.

    Habit 1: New Moon

    Rounds 1, 3, 5

    Chance to gain 1 stack of Rising Tide. Increase this chance if any ally has Advantage.

    Odd-numbered Rounds

    Increase the Instincts (enhanced by Initiative) and the Tactical Damage Dealt of 1 other ally Sentinel for 2 rounds. If you have 4+ stacks of Rising Tide, increase this effect.

    Habit 2: Reactive Instincts

    Start of Combat

    Increase the Instincts and Initiative (enhanced by Strength) of the ally with the highest Instincts.

    Habit 3: Full Moon

    Crescent Blade gains

    Rounds 6, 8, 10

    Chance to gain 1 stack of Rising Tide. Increase this chance if any ally has Advantage. Additionally, gain 1 stack if you have the fewest troops of all combatants.

    Even-numbered Rounds

    Increase the Physical Damage amount per rank. Additionally, increase damage by 2x when you have 4+ stacks of Rising Tide.

    Habit 4: Blood Moon

    Each Round

    If you have 4+ stacks of Rising Tide, increase your Physical Damage Dealt until the end of the round.

    Odd-numbered Rounds

    Chance to afflict Bleed on 2 enemies within adjacency for 2 rounds. Increase this chance if you have 6+ stacks of Rising Tide.

    Habit 5: Eclipsing Strike

    Each Round

    Chance to reduce the Damage Dealt of the enemy with the most troops for 2 rounds. If you have 6+ stacks of Rising Tide, double this chance and additionally reduce the target’s Initiative (enhanced by Initiative).

    Affinities

    • Spears: Neutral
    • Cavalry: Neutral

    The Dragon Pit

    Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!

  • Vermithor – The Bronze Fury

    Vermithor – The Bronze Fury

    Vermithor, the Bronze Fury, whose scales glitter like the richest sun-kissed treasures, once bore King Jaehaerys I across the skies. This dragon’s fierce loyalty and fiery breath have etched their mark upon the annals of history. It was Vermithor who breathed life into the flames of King Aenys I’s funeral pyre—a sight both awe-inspiring and somber.

    Now, Vermithor seeks the solace of solitude, residing in the smoky embrace of Dragonmont’s caverns, where the echoes of past glories and the whispers of the mountain intertwine. A legend not lost, but silently watching over his realm from the shadows of his lair.

    This Dragon is only available to claim upon entering the campaign: Shadow of the Greens!

    Gameplay Details

    Vermithor is a Legendary Champion who protects struggling allies while steadily punishing enemy aggression through a mix of Physical and Tactical damage. He excels at absorbing pressure for his team, and reducing the offensive output of enemy Warrior and Hunter threats. As battle continues, Vermithor becomes harder to break through, using layered damage reduction to anchor the fight from the front.

    He thrives in armies that benefit from a durable protector and can capitalize on the breathing room he creates, especially against teams that rely heavily on Physical or Fire damage. While primarily defensive, he still contributes meaningful mixed-damage with his command and habits.

    When playing with Vermithor

    • Anchor the frontline
      • Vermithor is strongest when absorbing pressure and protecting allies.
    • Leverage his matchups
      • He performs especially well against Warriors and Hunters, reducing their output while improving his own durability
    • Play for the long game
      • His mitigation, suppression, and mixed damage become more valuable over time

    Abilities

    Vermithor excels at absorbing pressure for his team, and reducing the offensive output of enemy Warrior and Hunter threats. Take note of the following Commands and Habits and use them to your advantage!

    Command: Bronze Fury

    Rounds 2, 4, 6, 8

    • Deal Physical Damage and Tactical Damage to 2 enemies within adjacency.

    Odd-numbered Rounds

    • Chance to apply Protect to the other ally within adjacency with the least troops for 2 rounds. Protect causes damage dealt to the target by Commands and Habits to be split between them and the dragon that applied Protect.

    Habits

    Habit 1: Noble Sacrifice

    • Start of Round 1: Increase your Tactical Damage Received (this is a self-debuff). Reduce the Physical Damage Dealt of 1 enemy in any lane (prioritizing Warriors) and the Fire Damage Dealt of 1 enemy in any lane (prioritizing Hunters). 
    • Each effect lasts for 5 rounds.

    Habit 2: Nimble Resilience (Shared)

    • Start of Combat: Reduce your Damage Received and increase your Initiative until the end of combat.

    Habit 3: Bronze Bulwark

    • Bronze Fury gains:
    • Increase the amount of Physical and Tactical Damage dealt.
    • Increase the chance to apply Protect to an ally. Additionally, when you apply Protect, reduce your Physical and Fire Damage Received for 2 rounds.

    Habit 4: Fury’s Poise

    • Start of Combat: For each Warrior in the enemy army, reduce your Physical Damage Received. For each Hunter in the enemy army, reduce your Fire Damage Received. Each effect lasts until the end of combat.

    Habit 5: Vengeful Fury

    • Each Round: If you are below 50% Max Troop Capacity, deal Physical Damage to the enemy with the lowest Instincts and deal Tactical Damage to the enemy with the lowest Intelligence. This effect only triggers once per combat.

    Affinities

    • Cavalry: Neutral
    • Archers: Neutral
    • Siege: Neutral

    The Dragon Pit

    Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!

  • Starshower – The Wishkeeper

    Starshower – The Wishkeeper

    Starshower, the Wishkeeper, was first seen during a summer when the heavens turned restless. As a thousand meteors streaked across the sky, smallfolk fell to their knees in terror, believing the Seven had loosed their judgement upon the world. Yet, from that blazing rain descended Starshower, wings aglow with embers like falling stars.

    Instead of fire and ruin, she circled watchfully above the countryside, each sweep of her wings scattering the meteors harmlessly into the distant sea. Ever since, Starshower is said to appear only when catastrophe looms from above—comets, omens, or worse—standing guard between the realm and the wrath of the skies. 

    Those who glimpse her passing make a wish in silence, for it is believed that so long as Starshower watches the night, the world will endure until morning.

    This Dragon is only available to claim upon entering the campaign: Shadow of the Greens!

    Gameplay Details

    Starshower is an Epic Sentinel whose kit centers around marking enemies with Solar Flare. She converts those marks into repeated Tactical damage to enemies and damage mitigation for allies. Unlike more traditional Sentinels, Starshower leans into Tactical offense; she excels at steadily softening the enemy team across the full battle, using Starfall and Ill Portents to maintain offensive pressure. Despite her Tactical damage focus, she provides light but valuable allied support through Cleanse, Evade, and some brief protection when a Solar Flare mark is consumed.

    When playing with Starshower

    • Play around Solar Flare
      • Her damage and defensive value both improve when she repeatedly consumes marked enemies.
    • Capitalize on her ally protection
      • Cleanse, Evade, and damage reduction help your team stay stable while she continues building value.

    Abilities

    Take note of the following Commands and Habits and use them to your advantage!

    Command: Starfall

    Start of Combat:

    • Mark each enemy dragon with Solar Flare.

    Each Round:

    • 50% chance to deal Tactical Damage and remove Solar Flare on 1 enemy with Solar Flare.

    Rounds 1, 3, 7, 9:

    • Deal Tactical Damage to 1 enemy in the same lane.

    Habits

    Habit 1: Night Guardian

    • Each Round: Chance to Cleanse 1 Negative effect from 2 other allies and grant them Evade for 1 round.

    Habit 2:  Battle Subversion (shared)

    • Start of Combat: Reduce the Intelligence and Initiative (enhanced by Instincts) of 3 enemies until the end of combat.

    Habit 3: Ill Portents

    • Starfall gains:
    • Each Round: Increase the Tactical Damage dealt when consuming Solar Flare. 
    • Rounds 6-10: If no Enemy has Solar Flare, mark each enemy dragon with Solar Flare. This effect can only trigger once per combat.

    Habit 4: Tactical Breach (shared)

    • Start of Combat: Increase the Tactical Damage Received of 1 enemy in the same lane until the end of combat.

    Habit 5: Wishkeeper’s Grace

    • Starfall gains:
    • When you consume a Solar Flare: Reduce the Damage Received of 2 allies within adjacency for 1 round.
    • If you have Resistance, increase this effect by 1.5x. If you have Advantage, this effect instead applies to 3 allies in any lane.

    Affinities

    • Spears: Neutral
    • Cavalry: Neutral
    • Archers: Neutral
    • Siege: Neutral

    The Dragon Pit

    Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!