Author: Tabris

  • Dev Log #2: World Health and Transitions

    Dev Log #2: World Health and Transitions

    Happy October! 🎃 Let’s check back in on our World Health initiative progress.

    Our last Dev Log explained what World Health is, and why it is such a complex element to design around. While difficult, our community has communicated that this is very important to players, so it is very important to us. 

    The outcome we want are healthy, competitive worlds where friends can play together. 

    There are many paths to get there, and some of the most straightforward sounding solutions have hidden consequences that can hurt a game in the long term. We want our dragons to fly for many years to come, so we are committed to tackling this the right way, even if it takes a little more time and thoughtful exploration to get it right.

    Since our last update, we have been planning, implementing, and evaluating the success of 

    • Progress: What have we been doing?
    • Learnings: What have we learned so far?
    • Exploration: How are we using these learnings and player feedback to direct our next moves?
    • Looking Ahead: What is actively in development and where do we go from here?

    Progress: Transitions

    If you’ve kept in the loop in our Discord, our Change Log on 8/17/26 mentioned a temporary stopgap we implemented on Transitions occurring from August through October 2026. Our goal was to implement an immediate solution to improving the Transition system as we investigated other avenues of improvement.

    • Half of our transitioning population previewed world Merges. These merges combine worlds together without leaving behind previous users you met. This did not guarantee Faction selection, as usual, but gave you another chance to join those on a different faction.
    • The other half of our transitioning population continued to experience our Remixing system. This system  aims to improve the current matchmaking system to remix players more efficiently, building off the work we released over the last couple of months. This prioritized creating interesting world compositions and match ups, but meant you weren’t guaranteed to play with anyone from last Reign outside of your alliance. This is what we refer to as our MMR or ‘Match Making Rating’ system.
      • A player’s rating is generally calculated based on a player’s activity and progression, what we call player effectiveness, over a reign. We say “generally” because we are continuously updating our MMR system on a per-transition basis. We compare and contrast how this system did, looking at an entire world’s lifecycle, then adjust when we find pieces that did or didn’t make the remixing as effective as we would like.

    Learnings

    We found that Merging didn’t improve player activity or world balance, while Remixing performed in line with our expectations.

    Feedback from players going through transitions using Merging echoed a similar sentiment: They wanted something new, and they wanted to leave old enemies behind in search of greater conquest. Remixing addresses this problem more effectively. As players, there is no right or wrong solution you may choose, but according to your most recent experience and feedback, we’ve decided to continue improving the Remixing system to make it a better experience.

    For the forseeable future, we will only use our Remixing system.


    Ongoing Exploration

    When going through player feedback regarding our current Transition process, we are focusing on two major problems.

    • Transitions are confusing.
      • The way we currently display and provide information about transitions is insufficient. We need to improve the experience to make it so new players can understand what to expect, what is in your control, and make information more accessible.
    • Players want to be able to play with their friends.
      • Feedback highlighted that a majority of these cases involved friends ending up in opposing factions.

    We allow the most agency in the Heirs of the Dragon Campaign, giving new players time to organize into the groups they want to play with. However, there are limitations to this approach that are not suitable in the long term.

    We want to make sure any solutions we decide on are safe and immune to exploitation. Our ideal solutions accomplish the following goals:

    🔸Increase Player Agency without compromising competition – Above all, we want to allow players some choice in regards to who they play with. This will need reasonable constraints to avoid compromising world health. 

    🔸Choose your starting point – New players should always have the flexibility to move to a world their friends are on, even if it is a later campaign.

    🔸Go forwards, not backwards – We want to avoid situations where experienced players can go back to younger campaigns where they would have a competitive advantage. 

    Work into expanding this agency is underway!

    World Health is a many-headed hydra, so addressing it means making many tweaks, small and large. Game development takes time, and because these long term solutions will be a wait we’ll be rolling out both long-term and short-term solutions on a rolling basis. 

    We have 3 areas we have been pursuing:

    With that, let us go through our most recent initiatives.​


    Transition Clarity

    Our explorations brought to light several ways in which players could be better educated in-game on the end of campaign/world transition process at the beginning of their journey in Game of Thrones: Dragonfire. This lack of comprehension adds friction, and needs to be addressed.

    These changes may extend to adjustments that will affect informational panels, faction selection, as well as implementation of notices and pop-ups that could be visible in your System Messages.

    We want to make this information as clear and accessible as possible. 


    End of Campaign: Joining Alliances across Factions

    One proposal that kept coming up in survey responses was the ability to join your friend’s Alliances, despite being in different Factions. We know that many of you form connections across Factions, and the inability to reliably play with those people in the next Campaign has been a major point of frustration. 

    With that in mind, we are preparing to allow players to do exactly that during the final stage of a Campaign after the fight for King’s Landing is over. 

    Our goal is to allow our players to get into the alliance they want ahead of a transition, despite their faction, to ensure they can continue to play with the people they want to be allied with. 

    Some of the technology supporting this new feature will allow us to build new foundations towards improving other features.


    Cross World Friend Code Event

    We are investigating conducting a Cross World Friend Code Event in tandem with the work we are completing with the previously mentioned feature!

    For a limited window of about one day, the intent is to loosen restrictions on Friend Codes for players who have already completed Heirs of the Dragon & Shadows of the Greens.

    This would allow players who have completed those Campaigns the ability to join each other, while restricting the ability to travel backwards to new Worlds.

    Note, as usual, we would do our best to honor your Faction Selection preferences, but will always prioritize creating a fun and balanced experience for the most players.

    We hope to have more news to share in our next Dev Log! Because the event window is so short, we’ll announce it well in advance so you can plan. We can not guarantee this event will appear repeatedly, as it will hinge on the success of the first.


    Stay in the Conversation

    World Health is not a problem we will solve once and move on from. It is something we intend to invest in continuously as Game of Thrones: Dragonfire grows, the player base evolves, and we learn more about what makes our Worlds thrive.

    Joining alliances across factions at the end of a campaign should be released by early 2027, along with continuous updates to our MMR Transition system.

    We will update here or in our next dev log if we foresee a delay to this timeline.

    If you’re interested in discussing World Health and Transitions, be sure to join us on Discord! We are always looking for your input when designing these features, and we always appreciate your perspective.

    We’ll see you soon, and thank you for playing Game of Thrones: Dragonfire!

  • Venator – The Shadow of the Wilds

    Venator – The Shadow of the Wilds

    Venator, the Shadow of the Wilds, was born beneath a celestial event fortold to change the very course of nature. Emergeing from an edd dark as night, veined with motlen laval, Venator became the guardian of the forest, mastering the laws of hunt and survival.

    The mere presence unsettled even the bravest hunters who dared venture into his realm, dimming their courage and clouding their senses with primal fear. Ledgends of Venator, whisphered in hushed reverence around campfires, tell of a dragon whose attacks are swift and devastating, striking twice in the blink of an eye, and whose fiery breath scorches the earth and melts armor.


    Gameplay Details

    Venator, the Legendary Warrior, is an aggressive physical damage dealer who turns Basic Attacks into repeated follow-up strikes. He becomes increasingly lethal once he gains Double-Strike. His kit is built around chaining multiple instances of Physical Damage, and punishing Hunter dragons. As combat progresses, his Command potential rises giving him more chances to convert basic attacks into additional burst damage that can rapidly wear down his targets.

    Venator thrives in aggressive team compositions, teams that can maintain offensive momentum and allow him to attack consistently. Once his Double-Strike windows begin and his low-health execution tools come online, he is a force to be reckoned with. His damage output is almost entirely reliant on basic attacks, however, so any opposing army that can interrupt his momentum with Stagger may be able to gain an edge on this ferocious dragon. 

    When playing with Venator

    • Keep him attacking.
      • Venator’s value comes from repeatedly converting Basic Attacks into extra damage.
    • Exploit Double-Strike windows.
      • His output spikes dramatically once Double-Strike begins triggering reliably.
    • Pressure damaged enemies and Hunters.
      • He is especially strong at finishing low-troop targets and punishing Hunter archetypes.

    Abilities

    Take note of the following Commands and Habits and use them to your advantage!

    Command: Feral Strike

    Each Round

    • After each Basic Attack, deal 2 instances of Physical Damage to 1 enemy in any lane.

    Rounds 4, 6, 8

    • After each Basic Attack, chance to gain Double-Strike.

    Habits

    Habit 1: Hunter’s Bane

    • Start of Combat: Reduce Intelligence (enhanced by your Strength) of 1 enemy in any lane (prioritizes Hunters).

    Habit 2: Dragon’s Might

    • Start of Combat: Increase your Physical Damage Dealt until the end of combat.

    Habit 3: Feral Precision

    • Feral Strike gains.
    • Each Round: After each Basic Attack, deal Physical Damage to the enemy with the fewest troops.
    • Rounds 4, 6, 8: Chance to gain Double-Strike is increased.

    Habit 4: Armor Break

    • Start of Combat: Increase the Physical Damage Received (All) of 1 opposing enemy until the end of combat.

    Habit 5: Desperate Ambush

    • Each Round: If you are below 50% Troop Capacity, deal Physical Damage to 1 enemy in any lane (prioritizes Hunters). Additionally, there is a chance to afflict the target with Overwhelm for 2 rounds.
    • Overwhelm prevents the target from using Active Commands.

    Affinities

    • Spears: Positive
    • Cavalry: Neutral
    • Shields: Positive
    • Archers: Neutral
    • Siege: Neutral

    The Dragon Pit

    Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!

  • Kalspire – The Radiant Conqueror

    Kalspire – The Radiant Conqueror

    Kalspire, the Radiant Conqueror is no ordinary dragon. His brilliance lies not just in his dazzling scales but in his mind—sharp, calculating, and always three steps ahead. During the Battle of Duskwatch, Kalspire hovered silently above the fray, his keen eyes assessing the battlefield.

    Just as the sun dipped below the horizon, casting long shadows over the field, Kalspire struck with precision. His flames targeted not the masses, but the linchpins of the enemy’s defenses—the commanders, the supply lines, the morale. Kalspire wins wars with his mind as much as his might.


    Gameplay Details

    Kalspire is a strong and resolute Champion who turns repeated Basic Attacks into layered Tactical and Physical pressure while spreading debilitating status effects across adjacent enemies. He brings constant pressure with persistent Bleed and Panic application, and targeted suppression of key offensive threats. 

    Kalspire thrives against teams that rely on strong frontline stats or concentrated offensive identities, as he can weaken their key attributes, punish adjacent enemies, and steadily dismantle their battlefield cohesion.

    When playing with Kalspire

    • Attack consistently
      • Kalspire’s power comes from repeatedly converting Basic Attacks into extra damage and status pressure
    • Play through his round 2 pivot
      • His opening self-Stun is temporary, but the suppression that follows can heavily swing the fight

    Abilities

    Take note of the following Commands and Habits and use them to your advantage!

    Command: Tactical Strike

    Bleed deals Physical Damage to the target each round.

    After each Basic Attack:

    • Deal Tactical Damage to the target and there is a chance to afflict the target and 1 other enemy within adjacency with Bleed for 2 rounds. This chance is checked separately for each target.

    Habits

    Habit 1: Robust Insight

    • Start of Combat: Increase your Strength and Instincts until the end of combat.

    Habit 2: Battle Cunning

    • Start of Combat: Reduce the Strength and Intelligence (enhanced by Instincts) of 3 enemies until the end of combat.

    Habit 3: Tactical Assault

    • Tactical Strike gains:
    • After each Basic Attack: Deal Physical Damage to 1 enemy within adjacency that was not the target of your Basic Attack, and there is a chance to afflict the target and 1 other enemy within adjacency with Panic for 2 rounds. This chance is checked separately for each target.
    • Panic deals Tactical Damage to the target each round.

    Habit 4: Dragon’s Insight

    • Start of Combat: Reduce your Damage Received and increase your Instincts until the end of combat.

    Habit 5: Radiant Conqueror

    • Start of Round 1: Reduce your Damage Received for 1 round. However, you are also afflicted with Stun for 1 round.
    • Start of Round 2: Reduce the Physical Damage Dealt of the enemy with the highest Strength, and the Fire Damage Dealt of the enemy with the highest Intelligence for 5 rounds.

    Affinities

    • Spears: Neutral
    • Cavalry: Positive
    • Shields: Positive
    • Archers: Neutral
    • Siege: Positive

    The Dragon Pit

    Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!

  • Smoketail – The Veilflame

    Smoketail – The Veilflame

    Smoketail, the Veilflame, weaves through the air with a flair that bewilders and beguiles. During the thick of battle on the Moors, Smoketail cast a dense smoke that blinded and confused the enemy.

    Amidst this chaos, the Targaryen forces, hidden behind her veil, launched a sudden, precise strike—a roaring victory! Smoketail shows us that even the very air, when wielded by a dragon, can be as mighty as the fiercest blade. Her smoke is both shield and sword, a force of nature that leaves her enemies grasping at shadows.

    This Dragon is only available to claim upon entering the campaign: The Dragons Divide!


    Gameplay Details

    Smoketail is a dangerous Epic Hunter who specializes in dismantling compromised enemies, having a particular taste for Champion dragons. 

    Her kit blends steady Fire damage with self-preservation. Smoketail excels at identifying Weakened prey, suppressing their Tactical and Fire output, and reducing key stats before finishing them off with Fire damage and a devastating anti-Champion payoff. 

    Smoketail thrives in teams that can help spread Weakened or otherwise soften key enemy targets for her to exploit. She is strongest against lineups that depend on Champions, as she can turn those resilient threats into liabilities over time. Smoketail fills the role of an anti-Champion Fire predator, a survivalist dragon that uses selective punishment to unravel enemy armies.


    Abilities

    Take note of the following Commands and Habits and use them to your advantage!

    Command: Hunter’s Wrath

    • At Level 16+ and deployed in the Vanguard:
    • Increase your Fire Damage Dealt.
    • Increase the Strength and Initiative of the ally deployed in the Right Flank.

    Habits

    Habit 1: Ashen Phantom

    • At the start of each round, reduce the Tactical & Fire Damage dealt a percentage of all enemies afflicted with Weakened until the end of the round. If the enemy is a champion, increase the effect. 

    Habit 2: Ember Snare

    • Each Round: Chance to reduce the Initiative and Intelligence (enhanced by Instincts) and afflict Burn on 1 Enemy in any lane for 2 rounds (prioritizes the Left Flank). Burn deals Fire Damage to the target each round 

    Habit 3: Unraveled

    • At the start of each round, for each enemy that is Weakened, reduce the Intelligence, Instincts, and Initiative (enhanced by INT) by 3 enemies in any lane until the end of the round. If the Weakened enemy is a Champion, increase this effect. 

    Habit 4: Backdraft

    • At the start of combat, increase the Fire Damage Received of 1 opposing enemy.

    Habit 5: Champion’s Scourge

    Veilflame gains:

    • Rounds 3, 6, 9: Deal Fire Damage to 3 enemies in any lane. Triple this damage vs enemy Champions.

    Affinities

    • Cavalry: Neutral
    • Shields: Neutral
    • Archers: Neutral
    • Siege: Neutral

    Stat Ratings

    • Strength: Average
    • Intelligence: High
    • Instincts: Low
    • Speed: Average
    • March Speed: Moderate

    The Dragon Pit

    Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!

  • Meleys – The Red Queen

    Meleys – The Red Queen

    Meleys, the splendid Red Queen, is a marvel of scarlet scales and copper-bright horns, a dragon whose beauty is matched only by her ferocity. Once ridden by Princess Alyssa Targaryen and later by Princess Rhaenys Targaryen, she is famed as one of the swiftest dragons ever to take wing, able to outpace even mightier beasts through sheer grace and speed. In the sky, Meleys is not merely fast—she is regal, exacting, and terrifyingly difficult to answer once she has chosen her prey.

    As a dragon of House Targaryen, Meleys embodies nobility sharpened into violence. She does not descend as a lumbering force of ruin, but as a queen of the air whose strikes come sudden and precise, opening wounds that only deepen with time. Where the Red Queen flies, the tempo of battle bends around her, and those she marks soon find themselves too slow, too exposed, and too late to escape.

    This Dragon is only available to claim upon entering the campaign: The Dragons Divide!


    Gameplay Details

    Meleys is a high-tempo Physical predator with a taste for fast dragons. Through Laceration, she drags quick dragons out of tempo, suppressing their Initiative, and converting those marks into escalating kill pressure. She follows quickly with increased Physical Damage Received, and eventual Vulnerable application to decimate her foes. She excels in aggressive compositions that want to seize momentum early and collapse targets before they can recover. Watch out for her big power spikes starting in round 3!

    When playing with Meleys

    • Hunt the enemy’s fastest dragon.
      • Meleys is built to suppress high-Initiative targets and throw off enemy tempo.
    • Reapply pressure to marked enemies.
      • Laceration becomes much more dangerous when followed by repeated attacks.

    Abilities

    Take note of the following Commands and Habits and use them to your advantage!

    Command: Scarlet Strike

    Odd-numbered Rounds:

    • Deal Physical Damage to the enemy with the highest Initiative. Additionally, afflict the target with 1 stack of Laceration (Max 10 stacks).

    Each stack of Laceration reduces the target’s Initiative (enhanced by Strength).

    Habits

    Habit 1: Royal Rend

    • Scarlet Strike Gains.
    • If the target of Scarlet Strike is afflicted with Bleed, there is a chance to afflict them with Vulnerable for 2 rounds.
    • Otherwise, there is a chance to increase their Physical Damage Received for 2 rounds and apply an additional stack of Laceration.

    Habit 2: Nimble Resilience

    • Start of Combat: Reduce your Damage Received and increase your Initiative until the end of combat.

    Habit 3: Queen’s Vengeance

    • Each Round: There is a chance to apply Reflect to yourself for 1 round. If successfully applied, Meleys will Reflect each Basic Attack dealt against her this round. 
    • Reflect causes each instance of a Basic Attack against the target to be split between the original target and the source of the attack. Each target’s mitigation stats will affect the final damage they take.

    Habit 4: Brisk Might

    • Start of Combat: Increase the Strength and Initiative (enhanced by Intelligence) of the ally with the highest Strength.

    Habit 5: The Red Queen

    • Rounds 3, 6, 9: Deal Physical Damage to 3 enemies in any lane. 
    • Additionally, there is a chance to afflict 1 stack of Laceration on the targets. 
    • Enemies afflicted with Bleed receive an extra stack of Laceration.

    Affinities

    • Spears: Neutral
    • Cavalry: Positive
    • Shields: Neutral
    • Archers: Positive
    • Siege: Negative

    Stat Ratings

    • Strength: Very High
    • Intelligence: Extremely Low
    • Instincts: Low
    • Initiative: Very High
    • March Speed: Very Fast

    The Dragon Pit

    Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!

  • The Dragon Pit – October 2026

    The Dragon Pit – October 2026

    Learn more about the Abilities, Habits and Commands of specific dragons! Scroll down to browse our available guides, or use the index below to jump to a specific guide.

    Jump to Section


    Kalspire – The Radiant Conqueror


    Meleys – The Red Queen


    Moondancer – The Silver Blade


    Sheepstealer – The Brown Terror


    Smoketail – The Veilflame



    Starshower – The Wishkeeper


    Sunfyre – The Golden


    Tairax – The Moonlit Stalker


    Tessarion – The Blue Queen


    Venator – The Shadow of the Wilds


    Vhagar – Legend Made Flesh


    Vermithor – The Bronze Fury


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!

  • The Kingswood Hunt – September Special Event

    The Kingswood Hunt – September Special Event

    The White Stag walks the Kingswood once more, and only the boldest hunters will claim it.

    This September 17th through 23rd, Game of Thrones: Dragonfire players can take part in the Kingswood Hunt. 

    Read on to learn more about this limited time event!

    Enter The Kingswood

    The Kingswood has always been a place where kings go to prove themselves, and where the realm reads its fortunes in blood and antler. Yet the old woodsfolk know the White Stag for what it is: a creature of the wood as old as the First Men, said to appear only to those the gods would mark. 

    When it stepped from the trees to stand before a young princess, silent and unafraid, some named it an omen of the crown to come. To hunt such a beast is to court a sign older than House Targaryen itself…

    The Hunt is on

    Players can take part in the Kingswood Hunt by visiting the ‘Events’ panel and selecting ‘The Kingswood’. 

    • Earn points by hunting White Stag Encounters 

    Hunting uses Resolve, a special energy that regenerates over time. It can also be refreshed daily using Gold.

    • You do not need tile adjacency to attack a White Stag. 
    • Unlike normal tile Defenders, defeating Encounters does not grant tile ownership, but does free the tile for future use.

    Stags can deal powerful physical damage with their Crowned Decree ability, as well as stagger opponents. Mind the horns!

    Crowned Decree

    35% chance to deal 125% Physical damage to the enemy in the same lane. If successful, 30% chance to Stagger the enemy for 1 Round.

    Join Our Community

    Be sure to join the Official Discord Community to discuss your strategy with other dragonriders.

    Happy Hunting!

  • Vhagar – Legend Made Flesh

    Vhagar – Legend Made Flesh

    Vhagar, named for a god of Old Valyria, is less a dragon than a living monument to conquest. Bronze and immense beyond easy measure, she is history made flesh and given wings, a beast whose shadow has fallen across the founding of dynasties and the ruin of kingdoms alike. Under Queen Visenya she burned her path through Aegon’s Conquest, helping forge the Targaryen realm in flame, fear, and absolute submission.

    To speak her name is to invoke more than size or age. Vhagar is the weight of memory itself—the oldest and greatest dragon of her age, a creature whose breath can alter the fate of kingdoms and whose wings cast doom over all beneath them. She is not merely legendary; she is one of the legends by which all other dragons are measured.


    Gameplay Details

    Vhagar is a towering guardian who forces enemy attention, absorbs punishment, and steadily becomes harder to dislodge as battle continues. Her kit centers around Taunt which forces enemies to focus their basic attacks towards her. Her potent damage mitigation allows her to absorb those extra hits that would otherwise hurt her allies. In her final star, she gains a new stacking buff, bulwark, that both enhances her ability to sustain damage and deal it.

    She performs best when she has time to stack bulwark, endure repeated attacks, and create favorable conditions for her team to win the damage race. Vhagar does best when paired with potent damage dealers that lack a defensive skill set. They can do what they do best, while Vhagar draws the enemy’s attention in her direction.

    When playing with Vhagar

    • Embrace the frontline role
      • Vhagar creates value by drawing attacks, surviving them, and controlling enemy focus
    • Capitalize on her setup effects
      • Her vulnerability and damage amplification tools help allies secure priority kills
    • Play for long fights
      • The longer Vhagar survives, the more dangerous and durable she becomes through Bulwark.

    Abilities

    Vhagar performs best in sustained fights where she has time to stack bulwark, endure repeated attacks, and create favorable conditions for her team to win the damage race. Take note of the following Commands and Habits and use them to your advantage!

    Command: Fiery Bonds

    Each Round

    • Chance to Taunt 3 enemies in any lane for 2 rounds. This chance is increased if the target is afflicted with Burn.

    Even-numbered Rounds

    • Deal Physical Damage to 1 enemy within adjacency.

    Habits

    Habit 1: Ancestral Shield

    • Start of Round 1: Reduce your Physical Damage Received (All) and Tactical Damage Received for 3 rounds.
    • Start of Round 4: Increase your Recovery Received until the end of combat.

    Habit 2: Battle Leader

    • Start of Combat: Increase the Physical Damage Dealt (Commands & Habits) of 1 ally in any lane until the end of combat (prioritizes Right Flank).

    Habit 3: Eclipse Cover

    • Each Round: Chance to grant Advantage to the ally with the most troops and afflict Weakened on the enemy with the most troops. Each effect lasts for 2 rounds.
    • Advantage increases the target’s Damage Dealt.
    • Weakened reduces the target’s Damage Dealt.

    Habit 4: Blazing Onslaught

    • Start of Round 1: Increase the Fire Damage Received of 1 enemy in any lane (prioritizes Left Flank) and the Physical Damage Received of 1 enemy in any lane (prioritizes Right Flank). Each effect lasts for 3 rounds.

    Habit 5: Skyward Titan

    • Each Round: Chance to gain 1 stack of Bulwark (Max 5 stacks) until the end of combat.
    • Each stack of Bulwark increases your Strength and reduces your Physical Damage Received and Tactical Damage Received.
    • The first time you have 3 or more stacks of Bulwark at the start of your turn, deal Physical Damage to 1 enemy in the same lane.

    Affinities

    • Spears: Neutral
    • Cavalry: Neutral

    The Dragon Pit

    Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!

  • Season 3 Celebration | House of the Dragon

    Season 3 Celebration | House of the Dragon

    Season 3 of House of the Dragon may be over, but you can continue celebrating now through August 24th with a limited time Season 3 Finale Chest and Event!

    If you missed out on this season’s dragon releases, now is your best time to collect them! 

    Head over to the hatchery before these dragons fly away again…

    After watching new episodes of House of the Dragon, Game of Thrones: Dragonfire players get to jump into the world of Westeros themselves.  Let’s look back on a few of our favorite epic moments and storylines that played out in the game this season!

    Battle of the Gullet

    The Battle of the Gullet spilled from sea to shore as Triarchy forces pressed the attack. Players had to hunt Triarchy Invaders and do their part to repel the assault!

    Sheepstealer’s Feast

    Sheepstealer yields to no command, yet even wild things may choose to trust…

    The Witch’s Visions

    They say a witch holds Harrenhall in her thrall. Her whispers twist men’s minds, and her visions bleed into the waking world… From the cursed depths of Harrenhal’s visions came the Black Goat, a monstrous omen glimpsed by Ulf and Daemon as the castle’s dark influence takes hold.

    Black Queen’s Return

    With dragons overhead and rival banners burning below, the enemy must  be driven back before the battle consumes the realm!

    Players conquered tiles in Rhaenyra’s name to help restore the Black Queen’s rule.

    Tessarion’s Tribute

    Tessarion grows restless as war calls Daeron skyward. Players rallied to strengthen her for the battles to come!

    Sea Snake’s Legacy

    Corlys has survived the sea and the fire of war. Now he must secure Rhaenyra’s council, Driftmark’s future, and his own legacy.

    Raise the Watch

    With the Gold Cloaks gone and King’s Landing slipping into lawlessness, players were enlisted to help hunt outlaws and raise a new watch to restore order.

    Dreamer’s Curse

    Dreams coil like dragons beneath the skin of the realm. Helaena’s words fall soft as ash—yet those who listen, tremble.

    Flames of Tumbleton

    The banners of Oldtown blot the skies in Tumbleton. Ormund Hightower’s soldiers took shelter here, forcing themselves into the homes of the very people they claimed to protect. Armed, entrenched, and loyal to Oldtown, these occupiers had to be driven out before the town was lost from within.

    Moondancer Rising

    Moondancer rose as Baela proved she was no mere follower.

    Prince of Ruin

    At Harrenhal, a mother’s mission curdled into desperation as Aemond grew more dangerous…

    Battle of Tumbleton

    Black and Green forces collide as betrayal turns the battlefield into chaos. Hunt both armies and restore order from the ashes.

    The Promised Prince

    Denied a crown, Rhaenyra seized her destiny in blood and fire, declaring herself the promise meant to save the realm.

    Players who link their HBO Max account to Game of Thrones: Dragonfire can earn the following in-game rewards based on how many Season 3 episodes watched:

    • Episode 1 — 3 Standard Keys
    • Episode 2 — 250 Gold
    • Episode 3 — 1,000 Dragon Food
    • Episode 4 — 2,000 Runic Fragments
    • Episode 5 — 2,000 Amplifier Seals
    • Episode 6 — 1,000 Valyrian Tablets
    • Episode 7 — 500 Dragonlord Scrolls
    • Episode 8 — 1 Premium Key

    In addition, watching all episodes of House of the Dragon Season 3 unlocks the dragon Caraxes.

    The Watch-Along Event runs June 22, 2026 through October 1, 2026, so there’s still time! 

  • Sheepstealer – The Brown Terror

    Sheepstealer – The Brown Terror

    Sheepstealer is no courtly dragon, no jewel of the pit, and no creature shaped by chains or ceremony. Brown as mud, smoke, and old earth, he haunts the high lonely places, descending without warning to seize sheep from the fields and vanish again into the wild. Generations of shepherds learned to scan the skies not for storms, but for the ragged shadow of his wings.

    Untamed for years and wary of men, Sheepstealer is a dragon of hunger, impulse, and endurance. He does not seek glory, nor does he answer easily to command. Yet beneath his rough hide burns an ancient will: stubborn, suspicious, and impossible to break


    Gameplay Details

    Sheepstealer is a predatory fire damage dealer who excels at isolating and picking on a single target. By marking enemies as prey, he reduces their ability to recover and punishes teams that rely on it. Sheepstealer builds power over long engagements by converting enemy healing into increased damage dealing and self-recovery.

    He thrives in fights where he can consistently pressure a single enemy and snowball his advantage, becoming increasingly dangerous as his prey weakens or receives support.

    When playing with Sheepstealer

    • Focus down a single target
      • Marking and repeatedly attacking prey maximizes his damage and scaling.
    • Punish enemy sustain
      • Sheepstealer is strongest against teams that rely on Recovery effects.
    • Play for snowball pressure
      • As stacks build, his damage and sustain increase significantly.

    Abilities

    Sheepstealer is a predatory Fire damage dealer who excels at isolating and picking on a single target. Take note of the following Commands and Habits and use them to your advantage!

    Command: Wild Hunt

    Prey reduces the target’s Recovery Received.

    Each Round

    • If you do not have a Prey, there is a chance to mark 1 enemy as Prey for 3 rounds (prioritizes an enemy that received Recovery within the last round).

    Rounds 1, 4, 7, 10

    • Deal Fire Damage to 1 enemy in any lane (prioritizes your Prey). Damage is doubled when targeting your Prey.

    Habits

    Habit 1: Stolen Flock

    • Start of Combat: Increase your Fire Damage Dealt when battling non-player armies at Food Tiles and when battling Encounters vs Beasts.
    • Each Round: Chance to gain 1 stack of Stolen Flock (Max N stacks).
    • Whenever your Prey receives Recovery: Gain 1 stack of Stolen Flock (Max N stacks).
    • Each stack of Stolen Flock increases your Fire Damage Dealt until the end of combat.

    Habit 2: Dragon’s Cunning

    • Start of Combat: Increase your Intelligence and reduce the Instincts (enhanced by Initiative) of 2 enemies within adjacency until the end of combat.

    Habit 3: Baited Kill

    • Each Round: Chance to afflict your Prey with Vulnerable. This chance is doubled if the target received Recovery within the last round.
    • Each Round: If your Prey is above 50% Troop Capacity, chance to Cleanse yourself of 1 Negative effect that reduces your Damage Dealt (only vs effects applied by enemies).

    Habit 4: Wary Beast

    • Start of Combat: Reduce the Recovery Received of 3 enemies in any lane until the end of combat.
    • Start of Each Round: If your Prey is above 50% Troop Capacity, gain Evade for 1 round.

    Habit 5: Savage Claim

    • Wild Hunt gains
    • Each Round: If you have a Prey, deal Fire Damage to them and apply Recovery (enhanced by Intelligence) to yourself. If your Prey received Recovery within the last round, triple the Damage and Recovery.

    Affinities

    • Spears: Neutral
    • Shields: Neutral
    • Siege: Neutral

    The Dragon Pit

    Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!


    A Guide to Dragons

    Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.

    Want to learn more about how to improve all your dragons?  Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!