Tairx, the Moonlit Stalker, is a dragon of unparalleled stealth and precision. Her shimmering scales melt into the night sky, allowing her to move unseen, like a whisper gliding on a breeze.
One of her most fabled escapades was a game of hide-and-seek with the children of the Vale, orchestrated by her playful rider, Lady Lyra. This dragon hid in impossible places, and when she revealed herself at last, it was with a burst of fire that etched a wondrous sigil into the grass: a gift, not a threat.
Her touch is subtle, her strike swift, a shadow that plays, then pounces. Today, let us dive into one of the newest dragons to be introduced to Game of Thrones: Dragonfire: Tairax.
Gameplay Details
Tairax is a control-focused Epic Fire Hunter who specializes in shutting down enemy attack patterns through repeated Stagger while punishing enemies hindered by Control effects.
She disrupts key threats across any lane, weakens enemy timing through targeted stat reduction, and converts those openings into steady Fire Damage and Burn.
Tairax thrives in longer fights where her disruption can repeatedly interfere with enemy actions, allowing her to create openings for both herself and her allies. While fragile, her early-round Evade and defensive support with Resistance can reliably get her to the later rounds where her offensive output really shines.
When playing with Tairax
Disrupt key action-dependent enemies early.
Tairax is strongest when her Stagger shuts down dragons that rely on Attack Modifier Commands or repeated Basic Attacks.
Pair with control-heavy allies.
She gains extra value when enemies are already afflicted with Control effects, allowing her to amplify team-wide pressure.
Play for longer fights.
Her control becomes more reliable over time, and her late Fire scaling helps her become more threatening into the second half of battle.
Abilities
Tairax disrupts key threats across any lane, weakens enemy timing through targeted stat reduction, and converts those openings into steady Fire Damage and Burn. Take note of the following Commands and Habits and use them to your advantage!
Command: Burning Ward
Odd-numbered Rounds:
Chance to afflict Stagger on 1 enemy in any lane for 2 rounds.
Stagger prevents the target from using Attack Modifier Commands or launching Basic Attacks
Rounds 2, 5, 8
Deal Fire Damage to 1 enemy in any lane (prioritizing targets not afflicted with Burn), and there is a chance to afflict the target with Burn for 2 rounds.
Habits
Habit 1: Whisper of Ash
Start of Round 1: Reduce the Strength and Initiative (enhanced by Intelligence) of 1 enemy in the same lane for 5 rounds.
Start of Round 6: Increase your Intelligence and Initiative for 5 rounds.
Habit 2: Sunder
Start of Each Round: Increase the Damage Received of all enemies afflicted with a Control effect until the end of the round.
Habit 3: Gleamstrike
Burning Ward gains
Odd-numbered Rounds: Increase Burning Ward’s chance to Stagger.
Each Round: Deal Fire Damage to all enemies afflicted with a Control effect.
Habit 4: Gift of Fire
Start of each Round: For each enemy afflicted with Burn, chance to apply Resistance to 1 Ally in any lane for 2 rounds (prioritizes targets not already affected by Resistance).
Habit 5: Moonlit Hunt
Start of Round 1: Grant yourself Evade for 5 rounds. Evade causes each instance of damage against the target to have a chance to be ignored.
Start of Round 6: Increase your Fire Damage Dealt for 5 rounds.
The Dragon Pit
Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!
Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.
Want to learn more about how to improve all your dragons? Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!
Sunfyre, the Golden, is counted among the most magnificent dragons ever to take wing, his scales shining like beaten gold and his pale fire bright enough to shame the dawn. In sunlight he seems less a beast than a living treasure, each sweep of his wings scattering radiance across the sky.
Yet splendor has never softened him. Bound to Aegon II Targaryen, this dragon carries a pride as fierce as his flame, regal in ascent and devastating in wrath.
Today, let us dive into one of the newest dragons to be introduced to Game of Thrones: Dragonfire: Sunfyre.
Gameplay Details
Sunfyre is a Legendary Tactical Sentinel who turns incoming pressure into team value. He deals steady Tactical Damage, strengthens allies as his troop count falls, and becomes more dangerous when wounded. Adding Fire Damage and Burn at lower troop thresholds. He is especially effective against Fire-focused enemies, reducing their output while punishing them for targeting his team.
He performs best in extended fights and rewards teams that can capitalize on his ability to grow stronger in long battles. His defensive tools help ensure he stays in the fight as long as possible.
When playing with Sunfyre
Use him in longer fights.
His value increases as his troop count drops and more of his habits come online.
Pair him with strong carriers.
He buffs allies and helps maintain offensive momentum.
Leverage his abilities against Fire Damage armies.
He is especially strong against teams that rely on Fire Damage.
Abilities
Sunfyre deals steady Tactical Damage, strengthens allies as his troop count falls, and becomes more dangerous when wounded, adding Fire Damage and Burn at lower troop thresholds. Take note of the following Commands and Habits and use them to your advantage!
Command: Golden Wrath
Rounds 1, 4, 7, 10
Deal Tactical Damage to 1 enemy in the same lane.
If you are below 75% Troop Capacity
Also Deal Tactical Damage to a 2nd enemy within adjacency.
If you are below 50% Troop Capacity
Also Deal Fire Damage to the same targets and there is a chance to afflict each target with Burn for 2 rounds.
Habits
Habit 1: Radiant Majesty
Start of Each Round: Increase the Damage Dealt of the other ally with the most troops until the end of the round.
If you are below 75% Troop Capacity, apply this effect to both other allies instead.
If you are below 50% Troop Capacity, also apply this effect to yourself.
Habit 2: Extinguish
Start of Combat: Reduce the Fire Damage Dealt of 1 enemy that deals Fire Damage until the end of combat.
Habit 3: The King’s Ire
Each Round: The first time any ally receives Fire Damage, deal Tactical Damage to 1 enemy that deals Fire Damage. Additionally, chance to reduce the target’s Intelligence (enhanced by Instincts) for 2 rounds.
Habit 4: Unbroken Splendor
Start of Combat: Reduce your Fire Damage Received until the end of combat.
Start of Each Round: If you are below 50% Troop Capacity, reduce your Damage Received until the end of the round. Additionally, there is a chance to Cleanse 1 Negative effect that increases your Damage Received (prioritizes Vulnerable).
Habit 5: Adaptive Glory
The first time you receive damage each round:
If it was Fire Damage, apply Recovery (enhanced by Instincts) to yourself
If it was Tactical Damage, increase the Damage Dealt of the ally with the most troops for 1 round
If it was Physical Damage (excluding Basic Attacks), reduce the Damage Dealt of the enemy with the most troops for 1 round
If it was a Basic Attack, increase your Instincts and Initiative for 1 round
The Dragon Pit
Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!
Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.
Want to learn more about how to improve all your dragons? Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!
Learn more about the Abilities, Habits and Commands of specific Dragons! Scroll down to browse our available guides, or use the index below to jump to a specific guide.
Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.
Want to learn more about how to improve all your dragons? Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!
Today we are chatting about a very complex game design topic, but one that we care about a lot: World Health.
As a studio, our roots are in creating complex MMOs and immersive worlds, and we carry that to Game of Thrones: Dragonfire. With long-lived games, the priorities of our players naturally change over time and the problems to solve can become quite complex.
One of these complex and evolving topics we often hear from players is that of the World population, playing with your friends, and creating competitive match ups. This is definitely on our minds too, but we think the solutions are part of a much bigger update and want to give it the development focus it deserves to deliver them correctly.
Now that we’ve officially gone worldwide, let’s take some time to reframe the discussion into how we view World Health, Competitiveness and WorldTransitions.
In Game of Thrones: Dragonfire, we call the many servers of players existing in parallel ‘Worlds.’ Each World is unique, beginning at different times, containing different communities of players, running events at different times, and so on.
We believe the game is the most fun when you have players to talk to, compete against, and form alliances with. We want to design a platform and gameplay experience that allows these interactions to thrive. When we achieve this goal, that is when your World is ‘healthy’.
You can just feel it when you’re in one of these vibrant, competitive communities, with a rich web of strategic planning, social coordination, and well-matched battles. It can feel like you’re living a storyline straight out of Westeros.
But this doesn’t just happen by chance. Designing a game that consistently delivers those experiences, especially as Worlds age and populations shift, takes deliberate, ongoing work. That’s what World Health is about.
Ahealthy World contains a competitive population of other dragonriders and engaging ways to play with them.
How to Define Competitiveness
Competitiveness isn’t one thing. When we design around it, we’re thinking about several definitions:
Variety – Are there different types of players and playstyles around you?
Novelty – Are there new faces to join forces with or play against? Or are you playing with the same players you’ve competed against since the beginning of the game?
Balance – Do the Factions within a World progress at a similar pace, resulting in a compelling campaign?
Social Engagement – This is a social game. The human element of communal strategizing, alliances, etc, can drastically change the experience of a World that may otherwise have appeared more or less competitive.
No single definition can encompass every World experience, but by designing a balance of each of these points, we are more likely to deliver on the vibrant, competitive Worlds that are most fun for our players.
How World Transitions Work
When players first join the game, they are placed on a recently created World running the introductory “Heirs of the Dragon” Campaign. Once that Campaign concludes, every other introductory World that is ending at the same time is eligible to be transitioned together. We call this group of Worlds a “cohort.”
This marks players’ first WorldTransition: the process of remixing existing Worlds into new Worlds before the next Campaign begins.
During a Transition, Alliances are always kept intact, but your World and Faction groups are not. We also do our best to honor your Faction Selection preferences, but will always prioritize creating a fun and balanced experience for the most players.
Transitions are the most powerful tool we have for maintaining World Health over time. They’re the moment where we can inject variety, introduce new faces, and recalibrate the competitive landscape.
Done well, a Transition feels like the start of an entirely new chapter.
Done poorly, it can feel disruptive, unfair, or confusing.
This last year has taught us a great deal about what that actually takes.
What We Learned from Soft Launch
We want to be direct about what we have observed during Soft Launch, because understanding those problems is the key to understanding why the new system is built the way it is.
Problem #1: Lower Population
With the worldwide launch behind us, this constraint no longer applies. The player pool for Transitions is dramatically larger, which gives us the flexibility to build better-balanced, more vibrant Worlds.
Problem #2: Faction Balance Was Random
Soft Launch ran in a limited number of countries by design. That meant the pool of players available for any given Transition was much smaller than the system was built for. When fewer players enter a Transition, it becomes harder to construct Worlds that feel full, competitive, and alive. Especially as groups of players entered their third, fourth, and later Campaigns. Some Worlds ended up underpopulated in ways that hurt the gameplay experience for everyone in them.
Previously, we did not have the technology to evaluate player or Alliance progress when constructing Transitions. Factions were balanced entirely by player count, which meant the strongest players in the game could end up stacked on one side against a group of significantly weaker or less active players on the other.
That’s not a competitive World, and was leaving the health of Worlds up to chance.
Problem #3: Difficulty playing with your friends
Friend Codes is one of the most-requested features in the game, and we want to directly address the concerns we’ve heard over the course of Soft Launch and our games release.
Why are Friend Codes limited to new Worlds?
Friend Codes were designed to let you choose your World and play alongside the people you want to play with. In principle, that’s exactly the kind of feature we want to build.
In its current iteration, Friend Codes potentially allows players to jump between different World cohorts, which may be running different experiences, or include different content. Joining a World in this case could affect your game experience negatively. A few examples:
If you were going to a World that didn’t have a certain item available, that item could disappear from your account.
If a player friend coded into a World who was in a different campaign that had a feature they didn’t previously have access to, it could leave the player at a severe disadvantage compared to others on that World.
If you joined a World that didn’t have a feature you previously did have access to, it could cause you to lose access to that feature while in that World, or provide an unfair advantage to you compared to other players in the World.
Unrestricted Friend Coding in the middle of a Campaign could lead to World health deterioration.
It also allowed for alt account abuse, where players could create multiple accounts to spam and take over rivaling factions with inactive users.
Due to the above, we were forced to make the difficult decision to limit Friend Codes to new Worlds going through their first campaign, Heirs of the Dragon, while we look to build out friend codes for players in older cohorts in a way that safely handles the above problems.
We want to be sure your account is safe when changing Worlds, and that the Worlds you end up on are healthy with active users.
Coming Next
#1: Addressing Population
Our first problem, population, has largely solved itself with our worldwide release. Most cohorts from now on can expect to have a sufficient population to create multiple vibrant and populated Worlds upon a Transition. We are very open to feedback here, and want to hear from you if population density feels right in future Campaigns.
#2: Matchmaking for World Transition
Second, we are building tech to balance Alliances by multiple factors, such as retained progress and player effectiveness across Factions and Worlds as part of World Transitions. With this, we expect much more reliably balanced Faction competition than before.
This is a key piece of creating healthy Worlds with balanced competition, new faces, and keeping new Campaigns exciting. We expect to begin using this new tech for transitions by the end of July 2026.
#3: More ways to play with your friends
Finally, we are exploring additional options for player movement between Worlds in later Campaigns.
As highlighted above, Friend Codes in their current state are limited to new Worlds. We want to expand Friend Codes, take note of potential avenues of abuse, prevent it and allow players to join their friends in different Worlds when applicable.
We want to give you the opportunities to join your friends. Maintaining World Health is our highest priority, and we welcome your feedback on continuing to improve the process.
Stay in the Conversation
World Health is not a problem we will solve once and move on from. It is something we intend to invest in continuously as Game of Thrones: Dragonfire grows, the player base evolves, and we learn more about what makes our Worlds thrive.
This will be the first update of many making sure you all are in the loop in regards to the state of World Health and how we tackle the Transition process.
Your feedback has already shaped what you’ve read in this post. Soft Launch players surfaced the problems we’ve described, and that input drove the new system’s design. We want to keep that channel open.
If you’re interested in discussing World Health, Transitions or Friend Codes, be sure to join us on Discord! If you have a specific point of feedback, create a post in our #gameplay-suggestions channel. We are always looking for your input when designing these features, and always appreciate your perspective.
We’ll see you soon, and thank you for playing Game of Thrones: Dragonfire!
The Blue Queen gleams like stormlight caught beneath cobalt glass, her wings flashing bright and brilliantly against the smoke of war. Beside the ancient terrors of Dragonstone, she is no less feared, for her flame burns hot enough to turn armor into molten stars.
Bound to Daeron Targaryen, she has flown not just as a beast of blind ruin, but as a banner given wings: swift, disciplined, and terrible when called. Where she descends, courage rises among allies, and dread settles over foes, for the Blue Queen is beauty sharpened into battle.
Today, let us dive into the newest dragon to be introduced to Game of Thrones: Dragonfire: Tessarion.
Gameplay Details
Tessarion is an offensive support Epic Champion who empowers fire-focused allies while punishing physical-oriented enemies. Built around maintaining battlefield stability, she rewards teams that can keep her healthy and in control of the fight.
She applies steady pressure through both fire and physical attacks, weakening key threats by reducing their damage output. This pressure helps preserve allied momentum with protection against incoming physical damage.
Tessarion performs best in compositions built around strong fire damage dealers. Amplifying primary fire damage dragons through repeated offensive buffs, intelligence support, and survivability tools. While contributing mixed-damage pressure of her own, she thrives in battles where her team can maintain high troop thresholds, allowing her support effects to scale more reliably over time.
When playing with Tessarion
Maintain early stability to amplify your army.
Tessarion performs best when your army stays healthy and maintains pressure.
Pair with strong damage dealers
Her buffs are most effective when applied to dragons with high Command and Habit damage.
Play around with timing and coordination
Consistent pressure and timing maximize her impact.
Abilities
Tessarion’s Commands aim to empower fire-focused allies while punishing physical-oriented enemies. Take note of the following Commands and Habits and use them to your advantage!
Command: Cobalt Flame
Rounds 1, 4, 7
Deal Fire Damage to 1 enemy in any lane (prioritizes enemies that deal Physical Damage, excluding Basic Attacks). Additionally, there is a chance to reduce the target’s Damage Dealt for 2 rounds. Double this effect if the target deals Physical Damage (excluding Basic Attacks).
Rounds 3, 6, 9
Deal Physical Damage to 1 enemy in the same lane.
Habits
Habit 1: Sharpened Beauty
Each Round: Increase your Physical and Fire Damage Dealt until the end of the round. Double this effect if you are above 75% Troop Capacity or if you have Advantage.
Habit 2: Blazing Leader
Start of Combat: Increase Fire Damage Dealt of 1 ally in any lane until the end of combat. (Prioritizes Left Flank)
Habit 3: Molten Armor
Start of Odd-numbered Rounds: Chance to increase your Fire Damage Dealt and reduce the Physical Damage Received of 2 other allies. If you are afflicted with Panic, also reduce your Physical Damage Received. Each effect lasts for 2 rounds.
Habit 4: Clever Maneuver
Start of Combat: Increase the Intelligence and Initiative (enhanced by Instincts) of the ally with the highest Intelligence.
Habit 5: The Blue Queen
Start of Each Round: Chance to reduce the Damage Received and increase the Intelligence (enhanced by Intelligence) of 1 other ally that deals Fire Damage for 2 rounds. Double the Damage Received reduction and Intelligence increase if you are above 75% Troop Capacity.
A Guide to Dragons
Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.
Want to learn more about how to improve all your dragons? Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!
Welcome to our Guide Hub! Here, you can find guides, our glossary, and a link to some common questions about Game of Thrones: Dragonfire, the newest strategy and roleplaying game based in the world of House of the Dragon.
Though, perhaps, you may see changes you don’t expect as you become more familiar with the world and characters here in Westeros.
A Stronghold is the center of your capabilities in Dragonfire. This is where you can customize, build, upgrade, and train. Not only that, this is where your dragons lie, awaiting to be sent out to conquer new territory in your quest to conquer Westeros.
In our Stronghold Guide, we go over all of the buildings currently available, from your Upgrades, to the Dragon Pit.
Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.
Our dragon guide dives into detail about how to hatch, grow and prepare your dragons for battle as they become formidable foes throughout the nine kingdoms.
While perusing the combat map in Westeros, players may have come across strange tiles that are different from the usual resource tiles. Ruins, harbors, and perhaps even Seats of Power. These are Points of Interest, special locations and tiles on the world map that may bring you benefits on your conquest for King’s Landing.
Our Map of Westeros guide will discuss game tiles, Points of Interest, Territory Influence, what they have to offer, and how to take them for your gain.
As you play Game of Thrones: Dragonfire, Campaigns offer you a path into the heart of Westeros, playing through epic scenarios that shape the realm’s future.
Our Guide to Campaigns will dive into the technical specifics of Reigns, Campaigns, and Stages. What you retain throughout reach reign, and what resets when you enter the next stage of your Worlds lifecycle.
Our Guide to Heirlooms dives into the specifics of the Heirloom system and how you can properly invest in the stats that will follow you from one reign into the next.
Our introduction guide to Factions & Alliances dives into what Factions are, how to join an Alliance, and the benefits that come with sticking by those most loyal to your cause.
Your dragon’s star level that can be retained between campaigns. The higher Star Rank your dragon is, the bigger they’ll grow, the more stats they receive, allowing them to unlock new Habits!
Reign Level
Your dragon’s Reign level determines how many troops you can attach to your army, and how powerful your dragon can become.
Dragon Relics
Shards of Rare, Epic, and Legendary rarities that are used to hatch new dragons and increase that dragon’s Star Rank.
Breedmarks & Rarity Cores
Items that can be used to upgrade a dragon’s Habits. Both are needed to upgrade a habit, and each is dictated by a dragon’s Breed and Rarity.
Dragonbone, Dragonglass, or DragonfireKeys
Items that open Dragon Chests, in which you receive Dragon Relics from.
Commands
Specialized abilities that dragons can use during combat, which have a chance to activate randomly during each round of combat. A dragon’s Command is directly related to their Star Rank and the amount of Dragon Relics you have collected.
Troops
Troops support a dragon in combat. When a dragon runs out of troops, it is forced to retreat back to your Stronghold or garrison.
Troop Affinity
Affinity is a trait assigned to each dragon for each of the five troop types (Cavalry, Shieldbearers, Archers, Spearmen, and Siege). It determines how well a dragon pairs against a specific troop type.
Troop Type Advantage
Determines how different troop types perform against one another in battle: • Cavalry > Shieldbearers • Shieldbearers > Archers • Archers > Spearmen • Spearmen > Cavalry • Siege troops are weak to all troop types but deal increased damage to Durability.
Defenders
Non-player troops placed on a tile that guard Points of Interests or resources.
Durability
Tile health that is weak to Siege Troops.
Strongholds
A player’s city that provides access to the Throne Room, Barracks, Upgrades, and the Dragon Pit. This is the central base where you can build, upgrade, and train units.
World Map
Map that shows the entirety of Westeros.
Tile Map
Also known as the combat map, this is where a majority of tile interactions can be done.
Tile
A single hexagonal coordinate on the tile map.
Resources
The name for Food, Wood, Stone or Iron. These can be collected via resource tiles, events , the Stronghold via upgrades or via the Store.
Resource Tile
A level two or higher tile that provides a specific resource.
Fields
A level 1 resource tile that provides a small smattering of all resources.
Impassable Tiles
Tiles that armies cannot move to or claim. but can path across when marching to an appropriate tile. • Mountains • Water • Coastal Cliffs • Natural Landmarks (ex. Rushing Falls, Hollow Hill)
Territory
The total number of tiles a player owns or has the capacity to own.
Kingdoms
Westeros is divided into 9 Kingdoms. Each Kingdom is ruled by a Great House, has a capital city, and is made up of a select number of Regions.
Regions
A collection of tiles associated with a specific Kingdom and Seat of Power.
Factions
A group of allies who fight beside you. Work together to capture Seats of Power and complete key Campaign Goals and Stage Objectives.This will indicate where you begin your journey, and who your direct foes will be, as well as your potential allies.
If you’re in an Alliance, your Leader will decide which Faction you belong to.
Alliance
A smaller group within a faction of your closest allies. You can create your own Alliance or join an existing one.
Seat of Power
A special Point of Interest when claimed will give a faction control over a Region.
Capitals
A more powerful Seat of Power, associated with the appropriate Great House.
Reign
An event arc, or season, that takes place over the course of a couple of months. When a Reign ends, and a new one begins, with it comes a new Campaign, events, and opportunities.
Campaign
The story in which you will go through over the course of a Reign.
Campaign Goals
Long-term goals and Quests that all players across a World will attempt to complete over the course of a Campaign.
Campaign Stages
Quests that guideplayers towards objectives throughout a Campaign.
Join us on Discord to get involved with the Community and talk directly with our development team!
“I hear you treat your soldiers like kin. Warm meals, steady pay, words of praise. An odd indulgence. Armies don’t fail when courage breaks. They fail when the barracks run dry, and there’s no one left to bleed.” – Rodrick Blackthorne
Factions and Alliances are the backbone of your success in Game of Thrones: Dragonfire. Let us dive into what Factions are, how to join an Alliance, and the benefits that come with sticking by those most loyal to your cause.
At the start of your first Reign, you’ll join a Faction made up of fellow players who fight beside you. You’ll work together to capture Seats of Power and complete key Campaign Goals and Stage Objectives.
You can select the Faction you prefer to be part of at the end of each Reign, though this is not guaranteed. This is to keep populations across your world equal, so every dragonrider has the chance to have exciting battles with enemies and allies alike. Selecting the Mercenary option will randomly place you in one of the provided factions, and gift you a select amount of gold.
Some Reigns may even feature new Faction Leader characters to follow! Team up with regional allies to capture Seats of Power and complete large-scale tasks for top rewards!
Curious about Campaigns and Reigns? Read through our Guide to Campaigns!
Alliances
Once a Campaign has begun, you can join forces with players in your Faction to gain powerful advantages and build lasting bonds! Join or create an alliance to celebrate victories and achieve more together than you could alone!
Not only are you able to defend each other’s tiles and strongholds, but only players part of Alliances can hold docks, tunnels, and towns. These strategic sites unlock powerful control of the map and allow other players in your alliance to share those tiles for adjacency or to station armies on them.
Alliances are persistent across Reigns, allowing dragonriders to carry a team identity and legacy forward. Factions will always fluctuate, but your Alliance will remain secure.
Note: Alliances are limited to players in the same World and Faction. When a new Reign begins, your Alliance Leader chooses which Faction you’ll fight for next.
Create or Join an Alliance
Spend Gold to create your own Alliance and shape its identity. Choose a name, description, banner, and the primary language your group will communicate in. Decide if your Alliance is open to all players or invite-only, then watch as new members join your ranks!
If you want to join an Alliance, use the Alliance Finder to see suggestions based on your World and Faction.
Open Alliances – Join instantly.
Invite-Only Alliances (Closed) – Apply and wait for approval. You can also message the leader to strengthen your case.
Once accepted, you’ll gain access to Alliance Chat, where you can coordinate, strategize, and connect with your new allies.
To leave an alliance, scroll through your alliance list until you find your stronghold and tap the red icon.
Positions
When you first join an alliance, you will be labeled as a noble. This title grants no additional permissions other than access to the alliance itself.
Councilors are alliance members who have been granted the ability to invite and kick alliance members as needed.
Wardens are alliance members who have been granted all the permissions a Leader can do, but cannot grant the Warden title. However, they may be able to grant Councilor and Noble titles as necessary.
Leaders are the creators of your alliance. They can grant all permissions and can kick and remove alliance members at will.
Councilors, Wardens, and Leaders can create a maximum of 10 Map Pins per Alliance to use on the Combat and World Map. Direct other members of your alliance to selected locations and customize the description, icon, and the time your alliance should arrive at a pinned location.
You can invite new nobles to an alliance through a player’s profile! Invited players must visit the Allegiance panel to receive the notification, so you may wish to notify highly sought-after Dragonriders of your invite through direct message.
Leave an Alliance
Looking to leave an Alliance? Go into your Alliance Details, select the members list and scroll down until you find yourself in the list. Tap the red tab next to your name to leave.
Take note, once you leave an alliance you will trigger a 1 hour cooldown before you can join another.
Usurp
Leaders are not immune to a mutiny.
As a Warden, Councilor, or Noble, you are empowered to unseat an alliance leader who neglects their duties. If a leader has been idle for 72 hours or more, players within the alliance can begin the process to Usurp control.
The leader must return within 24 hours once a mutiny has commenced, otherwise they will be usurped and lose their position. Wardens will then have 24 hours to claim the title of leader, followed by any Councilors 24 hours after. Failing any Wardens or Councilors claim the position, all alliance members will have a claim to the title. You can locate the ‘Usurp’ option within the Alliance Member Panel once a leader has been idle for 72 hours.
Looking to find friends in another faction or world? Join our Discord, and view the 🖋️#recruit channel to take note of who’s looking for active members!
“War is no game, and treason cannot go unaddressed.”– Otto Hightower
Heirlooms are perhaps some of the most strategic upgrades you can maintain as you make your way through the kingdoms of Westeros. Let us dive into specifics of the Heirloom system and how you can properly invest in the stats that will follow you from one reign into the next.
Heirlooms are permanent upgrade trees that allow you to invest in powerful stat improvements that can follow you from one reign to the next to strengthen your Stronghold over time. Gaining access and continuously making use of these permanent upgrades requires strategic planning, as your House Level determines which Heirloom upgrades are active.
Currently, there are two Heirlooms available.
Dragon Growth focuses on dragon growth, effectiveness, and dragon-related stats.
Realm Expansion focuses on economy and territory expansion.
Tap the ‘Heirlooms’ icon within your Stronghold to view the Heirlooms currently available to upgrade.
How it Works
Each Heirloom tree contains many upgrades, all of which you can invest into at any time in any order you would like. Each Upgrade increases a certain stat based on how many Upgrade Ranks you have invested to increase its effectiveness.
To properly upgrade these trees, you must first collect the appropriate currency to unlock a specific upgrade.
Runic Fragments can be earned upon defeating select monster encounters upon the combat map such as Hedge Knights.
You will often find Valyrian Tablets in rewards associated with your team, like Alliance log in rewards or progressive Event rewards
Dragon Lord Scrolls can primarily be found by holding Dragon Lord’s Sanctums on the combat map. This is a special Point of Interest that must be claimed in order to earn the currency. They can also be found in other in-game locations.
Amplifier Seals can be found by holding higher level nodes on the combat map. These seals are required to upgrade Amplifiers that increase the value of Heirloom upgrades that orbit them.
Amplifier
At the center of every group is a special Amplifier that enhances the effectiveness of all connected Heirloom Upgrades.
Every amplifier Upgrade Rank will increase the stat of the orbiting upgrades by the Amplifier’s percentage stat. Unlike other Heirloom Upgrades, Amplifiers require Amplifier Seals.
House Level
Your House Level determines which Heirloom Upgrades you benefit from after being unlocked. The higher your House Level, the more Heirlooms that you can benefit from. You increase your House Level by collecting House XP. Earn XP through Chapter Quests and Events.
Your House Level is seasonal and resets at the beginning of every Reign. While unlocked Heirloom Upgrades carry over, you must achieve a higher House Level in order to activate the buffs from any Heirloom Upgrades you had acquired in a previous campaign.
You can also invest in Upgrades before you have the required House Level for activation. These unlocks immediately apply once you reach the required House Level.
Mastery
Each Heirloom Upgrade Rank grants a permanent Mastery bonus, that is active regardless of House Level. This bonus grows stronger as you purchase more Upgrades in a specific Heirloom and persists at all times throughout each reign.
Make use of this progress to level up your power appropriately!
As you play Game of Thrones: Dragonfire, Campaigns offer you a path into the heart of Westeros, playing through epic scenarios that shape the realm’s future.
This guide will dive into the technical specifics of Reigns, Campaigns, Stages, and Transitions. What you retain between reigns, and what resets when you enter the next stage of your World’s lifecycle.
Your World is the server your stronghold resides on, and is where you will meet players across different factions! When you join a world for the first time, you will be on a new server with new players playing through your first Reign and first Campaign.
A Reign is an event arc, or season, that takes place over the course of 8 weeks. When a Reign ends, a new one begins, and with it may come a new Campaign, events, or other opportunities.
Campaigns are the story in which you will go through over the course of a Reign. Like Reigns, these goals and opportunities last around 8 weeks.
Because Campaigns can change based on the decisions you make and the battles you win, these can potentially be replayed in future Reigns.
Campaign Stages
You will progress in your Campaign through Campaign Stages. These are time-limited phases associated with a particular part of the Campaign that offer different objectives, effects, rewards, and story moments.
Stages only last for a set time, so act quickly. Complete objectives to claim rewards once the stage concludes! Some stages will even offer special effects or buffs that change how the game is played—for example, realm modifiers such as shorter Stalemates or more Tile Capacity could appear!
Make sure to claim these rewards before the campaign ends, otherwise they will not transfer to the next reign.
Plan ahead, stay flexible, and adapt as each new stage unfolds!
Campaign Goals
Campaign Goals last the duration of the Campaign. As you complete goals, you’ll be able to earn rewards that strengthen your dragon collection for future battles. For both Stage and Campaign goals, you have two distinct places to earn rewards.
First, Faction Goals. These are team-based objectives that you must complete with your allies. Working together earns greater rewards!
Second, Personal Goals. These are objectives you complete on your own to gain additional keys and other resources, such as meat.
You must reach Stronghold Tier 10 before the Reign ends in order to claim rewards from Faction or Personal Campaign Goals. You’ll be able to claim the rewards in your mail at the start of the next Campaign!
End of Campaign – Transitions
Once you reach the end of a campaign, some things will change going into your next Reign. After all, the game is won, and the next game of thrones will begin.
You will automatically be transitioned to a new reign, and potentially a different campaign. Currently there are 3 campaigns available.
Heirs of the Dragon
Shadow of the Greens
The Dragon’s Divide
Heirs of the Dragon and Shadow of the Greens are unique as introductory campaigns, and you will likely never repeat them once completed.
Transitions
A transition is the process of remixing two or more worlds into one reign. This is usually an automatic activity the game will take, and will almost always occur right before a new reign begins.
During a Transition, Alliances are always kept intact, but your World and Faction groups are not. We also do our best to honor your Faction Selection preferences, but will always prioritize creating a fun and balanced experience for the most players.
But you can expect to transition with worlds whose Campaigns end around approximately the same times as yours.
Progress Items List
Certain progress resets. This means the following items you may have leveled up or earned will be removed or reset.
Dragon Reign Level
Stronghold Upgrades
Tile Ownership
Territory Influence
Meat
Resolve
Food, Wood, Stone, & Iron
The following items are retained between reigns and will not be removed from your inventory.
Gold
Dragons
Dragon Eggs
Dragon Star Rank
Dragon Habits
Dragonbone, Dragonglass, Dragonfire Keys
Dragon Relics
Relic Shards
Breedmarks
Rarity Cores
Gold Store Bonus Progress
Permanent Third Builder
Campaign favors
These lists are subject to additions without notice; be sure to review it periodically!
“Tell me about yourself, and I’ll do my utmost to serve you with all the knowledge I’ve gathered.”– Maester Barneby
A Stronghold is the center of your capabilities in Dragonfire. This is where you can customize, build, upgrade, and train. Not only that, this is where your dragons lie, awaiting to be sent out to conquer new territory in your quest to conquer Westeros.
In this guide, we’ll be going over all of the buildings currently available in your Stronghold, from your Throne Room to the Barracks, Upgrades, and the Dragon Pit.
The Throne Room is where your player profile is located. You can view your Faction, personalize your name and portrait, and select your Great House. Once you select your ‘History’ and ‘Ambitions’, this will create your unique backstory.
Here you can personalize your Banner, this sigil will represent your marches while on the tile map.
Once you have your desired selection, tapping the ‘Save‘ button will store the information on your profile and make it publicly available for other players to view.
In addition, the Throne Room is where you can access your Settings.
On the left side panel, you can find your World ID, the server you are playing on as well as your Build Number, which informs you of the version of the game you are running on your device.
Submit a ticket to our Support team by tapping the ‘Support’ button. This will directly link the account to your email address.
The Upgrades panel is where you can make enhancements to your stronghold, troops, and dragons. Doing so may improve the amount of troops you can train, the amount of resources a stronghold can produce, the amount of army slots you can use, or the amount of troops a dragon can lead.
Infrastructure
Upgrades in the Infrastructure tab will focus on enhancements to your stronghold. This means upgrades to your Barracks, to train and house larger armies, or upgrades to your resource production.
Granaries will provide additional Food.
Quarries will provide additional Stone.
Lumber Mills will provide additional Wood.
Foundries will provide additional Iron.
Upgrading the above will allow you to produce more resources over-time until you reach your maximum capacity. When that occurs, your Storehouse allows you to increase that capacity to hold more resources than before.
Make sure to train toward Rapid Recruitment as quickly as possible, as you will be able to train more troops per second, allowing you to quickly replenish troops once they perish on the tile map.
War Tactics
Upgrades in the War Tactics tab will focus on enhancements to your troops in combat. Here is a list of some of the upgrades that are available.
Army Expansion unlocks additional army slots.
Swift Stride will speed up all army march times.
Relentless Assault will increase your army’s damage to non-player armies.
Stalwart Defense reduces damage your army takes from non-player armies.
Cavalry, Archers, Spearmen, and Shieldbearer Attack increases the damage dealt for armies using the appropriate troop type.
Combat Training will increase how much experience your dragons gain in battle against non-player enemies.
Cavalry, Archers, Spearmen, and Shieldbearer Defense reduces the damage received for armies using the appropriate troop type.
Siege Precision increases the amount Siege Damage your armies deal.
Rapid Reposition will allow players to reinforce garrisons faster and march quicker to them.
Ruins Reinforcement will allow players to garrison additional armies in ruins.
Dragon Care
Upgrades in the Dragon Care tab will focus on enhancements to your dragon’s army capabilities. Here is a list of some of the upgrades that are available.
Dragon’s Army increases how many troops each dragon adds to your armies.
Might of Valyria increases every dragon’s strength.
Wisdom of Valyria increases every dragon’s intelligence.
Conqueror’s Instinct enhances every dragon’s Instinct.
First Flame enhances every dragon’s initiative.
Hunter’s, Sentinel’s, Warrior’s, and Champion’s Attack increases the damage dealt by dragons of the appropriate breed.
Hunter’s, Sentinel’s, Warrior’s, and Champion’s Defense reduces the damage received by dragons of the appropriate breed.
NOTE: Stronghold upgrades reset at the start of each new campaign, so take advantage and attempt different strategies to prepare for the next
The Barracks is where you can train and store troops to use on the tile map. These troops are generic, and once you assign them to an army you will be able to determine which troop type you would like them to be.
This panel will display the troops you have, the troops you’ve stored, as well as the cost and time to train additional forces.
The Armies tab is where you can create armies to send out on marches into the world of Westeros. Tapping the ‘Create Army’ button will send you to the ‘Army Builder.’ Once there, select your dragons, troops and build your army to your specifications.
Learn more about how to perfect an army in our Guide to Dragons!
The Dragon Pit is where you can view the dragons you have collected from the Hatchery. In the right side panel, you can view a Dragon’s rarity, breed, troop affinity, Star Rank progression, Reign level, Habits and unique Command. In the left panel, you can view all of the dragons you have collected and those you have left to discover.
Dragon Rarity reflects the Hatchery drop rate. This, in turn, will affect a Dragon’s maximum power and overall impact in combat.
Star Rank is a progression system that can be upgraded by collectingDragon Relics in the Hatchery. The higher Star Rank your Dragon is, the more powerful they are. Star Ranks increase a dragon’s stats and unlock new skills, called Habits. Star Ranks are retained between Reigns.
Regin Level is increased by using dragons in combat, where they will gain experience based on the number of enemy troops killed. Increasing a dragon’s Reign level will help them fight against higher-level tiles and enemies.Unlike Star Rank, Reign Level will restart at the beginning of each new reign.
The Boost Center is where you can view all currently active Boosts, Bonuses and Efficiencys. These can be acquired from multiple sources.
Personal Boosts can be applied instantly on receiving them. You may receive them as rewards, or you can also purchase them from the store.
Realm Bonuses are applied to all players within your realm. Know your strengths before you make your move!
E (Efficiency) determines the cost of resources, upgrades, and other actions in Dragonfire. For example:
New Cost = (1000 / (1000 + E))* Original Cost
If you have +1000 E to complete Stronhold projects, the time to finish the project is decreased by half.E is the strongest when stacking from many sources.
Heirlooms are perhaps some of the most strategic upgrades you can maintain as you make your way through the kingdoms of Westeros.
This is a permanent upgrade trees that allow you to invest in powerful stat improvements that can follow you from one reign to the next to strengthen your Stronghold over time. Gaining access and continuously making use of these permanent upgrades requires strategic planning, as your House Level determines which Heirloom upgrades are active.
Tap the button below to view our dedicated guide, as we dive into the specifics of the Heirloom system and how you can properly invest in the stats that will follow you from one reign into the next.
Take to the skies to hunt threats across the Seven Kingdoms of Westeros!
Tap the ‘Dragon Strike’ button within your stronghold to take flight, complete levels, and earn rewards to strengthen your Dragons and Stronghold. Progress persists across reigns, and replay to master each level for additional rewards!
The Market is where you can purchase and exchange items for preferred goods! You can find this above the the ‘Navigator’ button on the left hand side of the tilemap.
Tap the ‘Resources’ tab to exchange gold for Food, Wood, Stone and Iron. You can also exchange one resource for another, after all the center you keep may benefit from a little local bartering.
Tap the ‘Relic Shards’ tab to exchange Dragon Shard Dust for Dragon Relics and Dragonbone Keys. Dragon Shard dust can only be obtained when you receive relics from dragons you have already upgraded to their maximum Star Rank.
Tap the ‘Gold’ tab to exchange relics and Dragon Glass Keys for Gold.
Your stronghold has the ability to relocate to a different location on the tilemap. Whether it’s to gain higher level resource tiles, or reduce march and reinforcement times, as you slowly expand your influence you will need to move forth to take appropriate action.
You cannot relocate to a region until your Faction has taken over that regions Seat of Power.
Be warned, you can only relocate your stronghold every 2 days. If successful, all marches will be recalled to the new stronghold location.
Note that allied faction members cannot block a player’s new relocation, but enemies can. Proximity to where you are fighting provides a lot of advantages, but can put your stronghold in the sights of your enemies. If an enemy conquers a tile you need to relocate before your relocation march arrives, the relocation will fail. Thankfully, no cooldown will be used and you can attempt to relocate again.