Starshower, the Wishkeeper, was first seen during a summer when the heavens turned restless. As a thousand meteors streaked across the sky, smallfolk fell to their knees in terror, believing the Seven had loosed their judgement upon the world. Yet, from that blazing rain descended Starshower, wings aglow with embers like falling stars.
Instead of fire and ruin, she circled watchfully above the countryside, each sweep of her wings scattering the meteors harmlessly into the distant sea. Ever since, Starshower is said to appear only when catastrophe looms from above—comets, omens, or worse—standing guard between the realm and the wrath of the skies.
Those who glimpse her passing make a wish in silence, for it is believed that so long as Starshower watches the night, the world will endure until morning.
This Dragon is only available to claim upon entering the campaign: Shadow of the Greens!

Gameplay Details
Starshower is an Epic Sentinel whose kit centers around marking enemies with Solar Flare. She converts those marks into repeated Tactical damage to enemies and damage mitigation for allies. Unlike more traditional Sentinels, Starshower leans into Tactical offense; she excels at steadily softening the enemy team across the full battle, using Starfall and Ill Portents to maintain offensive pressure. Despite her Tactical damage focus, she provides light but valuable allied support through Cleanse, Evade, and some brief protection when a Solar Flare mark is consumed.
When playing with Starshower
- Play around Solar Flare
- Her damage and defensive value both improve when she repeatedly consumes marked enemies.
- Capitalize on her ally protection
- Cleanse, Evade, and damage reduction help your team stay stable while she continues building value.
Abilities
Take note of the following Commands and Habits and use them to your advantage!
Command: Starfall
Start of Combat:
- Mark each enemy dragon with Solar Flare.
Each Round:
- 50% chance to deal Tactical Damage and remove Solar Flare on 1 enemy with Solar Flare.
Rounds 1, 3, 7, 9:
- Deal Tactical Damage to 1 enemy in the same lane.
Habits
Habit 1: Night Guardian
- Each Round: Chance to Cleanse 1 Negative effect from 2 other allies and grant them Evade for 1 round.
Habit 2: Battle Subversion (shared)
- Start of Combat: Reduce the Intelligence and Initiative (enhanced by Instincts) of 3 enemies until the end of combat.
Habit 3: Ill Portents
- Starfall gains:
- Each Round: Increase the Tactical Damage dealt when consuming Solar Flare.
- Rounds 6-10: If no Enemy has Solar Flare, mark each enemy dragon with Solar Flare. This effect can only trigger once per combat.
Habit 4: Tactical Breach (shared)
- Start of Combat: Increase the Tactical Damage Received of 1 enemy in the same lane until the end of combat.
Habit 5: Wishkeeper’s Grace
- Starfall gains:
- When you consume a Solar Flare: Reduce the Damage Received of 2 allies within adjacency for 1 round.
- If you have Resistance, increase this effect by 1.5x. If you have Advantage, this effect instead applies to 3 allies in any lane.
Affinities
- Spears: Neutral
- Cavalry: Neutral
- Shields: Positive
- Archers: Neutral
- Siege: Neutral

The Dragon Pit
Visit the Dragon Pit, and learn more about the Abilities, Habits and Commands of other Dragons!

A Guide to Dragons
Caring for one’s dragon is a remarkable feat. Over many years of training, Elder Angar had learned the secret arts of hatching that had been closely guarded by only the most trusted in Targaryen service. Now he passes that knowledge to you.
Want to learn more about how to improve all your dragons? Dive into detail about how to hatch and grow your dragons to become formidable foes throughout the seven kingdoms through our Guide to Dragons!